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  #631  
Old June 4th, 2007, 09:42 AM
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Default Re: OT: Cyber Nation

Crop Surplus
Your nation's crop output has recently surged.

Option 1: Destroy the crops in order to keep from flooding the market. Population happiness -2, Citizen income +$10.00
Option 2: Allow the crops to be harvested and sent to the market. Population happiness +2, Citizen income -$10.00

No Response: Population happiness +2

**Choose Option One.
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  #632  
Old June 4th, 2007, 11:03 AM
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Default Re: OT: Cyber Nation

As I said it's the sort of thing my government would do, but I wasn't sure as it says income not tax, so I wondered if the reduction in happiness would cancel out the increase income.
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  #633  
Old June 4th, 2007, 11:50 AM
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Default Re: OT: Cyber Nation

You could..... just not do anything.
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  #634  
Old June 4th, 2007, 12:09 PM
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Default Re: OT: Cyber Nation

Choose OPTION 1. Hell man there are dozens of guilds dealing with events to look at and THEY all say take option 1.
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  #635  
Old June 4th, 2007, 04:42 PM
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Default Re: OT: Cyber Nation

Yep I would agree option one gives a far greater reward than the other two.
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  #636  
Old June 5th, 2007, 12:43 AM
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Default Re: OT: Cyber Nation

Quote:
Randallw said:
I got an event today, as hppens occasionally, but I am perplexed by this one.

Bumper crop
choice A: Burn the crops so as not to flood the market. Happiness -2, population income +$10.
choice B: Harvest crops. +2 Happiness, population income -$10
don't choose: +2 Happiness.

It seems doing nothing is better than choosing A or B. A would fit my nation if I thought it was beneficial, but it just appears to me to be better not to do anything.
+1 happiness without any other modifiers is +$2 population income. So, the options really are:
Option A: +$6 population income
Option B: -$6 population income
Do Nothing: +$4 population income

If you happen to have 5 banks, then doing nothing is slightly more beneficial than choosing the other options, since the income boost from banks applies to the income from happiness... so +$4 becomes +$5.40, and the options become (+$4.60, -$4.60, +5.40).
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  #637  
Old June 5th, 2007, 02:08 AM
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Default Re: OT: Cyber Nation

...Will the happens penalty stay? Take a look at long-term, too.
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  #638  
Old June 20th, 2007, 09:21 AM
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Default Re: OT: Cyber Nation

Just discovered a new feature on the site today. They've added a third icon next to the Alliance Affiliation field that brings up a map showing where the top 100 members of the alliance are.

The Wombat Protectorate has been totally at peace for several days now.

Fiducia has virtually stopped growing in population, and I'm not sure why. We're only gaining 2-3 workers/day.
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  #639  
Old June 20th, 2007, 10:08 AM
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Default Re: OT: Cyber Nation

I noticed that alliance map feature today as well. I am slowly building up my infastructure. A month or two ago someone offered me a trade agreement along with #500K. I recall I bought a lot of land which in retrospect wasn't wise as it just lowered my population ratio. I bought some technology, which interests me as the level I have allows space travel appearently, a picture, yet there are empires with much larger technology. I can only imagine what picture they get, space colonies? I'm just building up more population and choosing improvements.
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  #640  
Old June 20th, 2007, 07:55 PM

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Default Re: OT: Cyber Nation

Quote:
Will said:
Quote:
Randallw said:
I got an event today, as hppens occasionally, but I am perplexed by this one.

Bumper crop
choice A: Burn the crops so as not to flood the market. Happiness -2, population income +$10.
choice B: Harvest crops. +2 Happiness, population income -$10
don't choose: +2 Happiness.

It seems doing nothing is better than choosing A or B. A would fit my nation if I thought it was beneficial, but it just appears to me to be better not to do anything.
+1 happiness without any other modifiers is +$2 population income. So, the options really are:
Option A: +$6 population income
Option B: -$6 population income
Do Nothing: +$4 population income

If you happen to have 5 banks, then doing nothing is slightly more beneficial than choosing the other options, since the income boost from banks applies to the income from happiness... so +$4 becomes +$5.40, and the options become (+$4.60, -$4.60, +5.40).
Banks or not, option A is always the best option. The bank bonus is applied to the $6 same as the other options and you get $9 not $4.60 if you have all five banks. There is no difference in getting +$6 income or +3 happiness, they are the same. Happiness is converted into dollars before any of the modifiers are applied. All events last 30 days, then they expire.
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