.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #631  
Old January 14th, 2007, 10:40 PM
reen's Avatar

reen reen is offline
Private
 
Join Date: Sep 2006
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
reen is on a distinguished road
Default Re: Balance Mod Designs

First placed = First hit

So do you mean this is true for all components (this would really suck) or just for armor?
Reply With Quote
  #632  
Old January 14th, 2007, 10:47 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Balance Mod Designs

Just armor, in combat. Probably shields as well.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #633  
Old January 14th, 2007, 10:48 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Balance Mod Designs

Shields are all merged into one sad pile of points, and use the lowest numbered shield type in shieldandarmoretypes.txt

No layering at all
Reply With Quote
  #634  
Old January 14th, 2007, 11:01 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Balance Mod Designs

ahaa. Ooops.

..ok, time to redesign my mod's shields..
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #635  
Old January 14th, 2007, 11:04 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod Designs

Components should be damaged by the direction they are hit.

I've bugged Aaron a few times about shield layering although we'll need to be more persistent to get it working like it should.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #636  
Old January 15th, 2007, 03:17 AM

mrscrogg mrscrogg is offline
Corporal
 
Join Date: Nov 2003
Location: New Jersey
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
mrscrogg is on a distinguished road
Default Re: Balance Mod Available for SE:V

Great mod , but think I have a bug . Playing SEV 1.20 , Balance Mod 1.01 , playing against 8 AI's and I took " Hearty Merchants " as one of my traits which means I need no spaceports in any sysrems to generate resource points. Yet except for home system [I have 6 systems now } I am not getting any points from the other systems . Anybody else having this problem ? Thanks
Reply With Quote
  #637  
Old January 15th, 2007, 12:15 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod Available for SE:V

I wouldn't be surprised if its been broken again.

---

I'll be away (in lovely Sabetha, Kansas ) until Friday but keep posting observations/problems here.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #638  
Old January 15th, 2007, 10:51 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: Balance Mod Available for SE:V

The Point Generation Modifier - Research and Point Generation Modifier - Intelligence abilities are semi-broken: they stack( unlike the other modifiers ). So basically you can build as many facilities with these as you want and gain stacked bonus. Perhaps bother Aaron with this?
Reply With Quote
  #639  
Old January 16th, 2007, 09:38 AM
RCCCL's Avatar

RCCCL RCCCL is offline
Sergeant
 
Join Date: Mar 2005
Location: Indianapolis
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
RCCCL is on a distinguished road
Default Re: Balance Mod Available for SE:V

Quote:
mrscrogg said:
Great mod , but think I have a bug . Playing SEV 1.20 , Balance Mod 1.01 , playing against 8 AI's and I took " Hearty Merchants " as one of my traits which means I need no spaceports in any sysrems to generate resource points. Yet except for home system [I have 6 systems now } I am not getting any points from the other systems . Anybody else having this problem ? Thanks
I'm not having this problem. Are you sure you seleced the correct trait?
__________________
Guess what color my Orange is!
Reply With Quote
  #640  
Old January 17th, 2007, 01:46 AM

mrscrogg mrscrogg is offline
Corporal
 
Join Date: Nov 2003
Location: New Jersey
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
mrscrogg is on a distinguished road
Default Re: Balance Mod Available for SE:V

I will start another game when I have some time and check
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.