AIC Players, please consider.
We have to choose!
(1) As AIC is (now) Random Events are with both Good and Bad Things
or (2) Random events that will only be bad and hurtful.
(a) This means that if you use LUCKY trait or the Cursed Trait then it defeats LUCKY to have Good events.(Good will be removed)
(b) However, if Lucky or Cursed is unlikely to be used then I will replace those Traits.(Keeping Good)
(c) Some may like Lucky in multiplayer games, this will result in fewer events (good and bad), even possibly altogether. Also reducing the Trait cost to lower then existing 500, or/to the considered 200. Cursed would go. (Keeping good and a reduced LUCKY)
= = =
Another choice on the impact to the Events may be the Fate Shrine; with Good events, again this is defeated; theoretically.
(d) If you put a lot of faith in the Fate shrine then GOOD events must go.
(e) We can remove the {Change Bad Event Chance} and add other Abilities (Keeping good)
(f) We can remove Ability altogether and leave Religious at 1500 as opposed to the considered increase to 2000.(Keeping Good)
Keeping (GOOD) will include the removal of any {Change Bad Event Chance} Urban Center subscriptions as well.
Also note:
Please also consider but lets save the actual discussion on {chance percentages} to follow this Good & Bad event choice. If GOOD Events are removed then it will be likely that a reduction in chance of: Low WILL be returned to default se4 5% and that Medium MAY be reduced from 20% to 10% or 15% … High will however most likely be set at 30%.
Your input is desired, Post here, and/or Email.
Thanks
John
REFERENCE
Trait Costs with the probable ADD-ON for a future AIC Version:
PVK's >Racial point balance mod<
[ September 11, 2003, 02:37: Message edited by: JLS ]