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  #641  
Old October 15th, 2003, 03:47 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
Don't worry about it. I am sure Adamant Mod has dozens of bugs I am not aware of. Bugs crop up all the time. Heck, P&N 3.1b had some 8 releases before all the bugs were squashed.
This would make me feel better if not for the fact that we are on release 14 of the STM.
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  #642  
Old October 15th, 2003, 03:55 AM
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Default Re: STM "Final v1.7.5" Discussion

Yeah, and P&N must be on release 50 or so by now.
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  #643  
Old October 15th, 2003, 04:15 AM
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Default Re: STM "Final v1.7.5" Discussion

You know what would be a great addition to Options for SE V? The option to select the starting planet name and or system for each player. This way if you are playing the Federation you can set the starting name of your planet to Earth and the system name to Sol.

To go one step above this, have the ability to design "pre-established" systems and be able to set these systems as your players starting system wether the map is custom or randomly created.

[ October 15, 2003, 03:23: Message edited by: Atrocities ]
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  #644  
Old October 15th, 2003, 05:00 AM
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Default Re: STM "Final v1.7.5" Discussion

It amazes me that after all the time I have spent on this mod that a list of bugs like the one David G provided could have ever gone on un-noticed by me. I guess it just goes to show you that I am truly blind and ignorant when it comes to modding. I don't know what I would do without people like Xeno, Fyron, DavidG, CNC, Rollo and many many others.

Expect this latest Version to be up by morning.

Star Trek Mod v1.2.7 (Thank you to Xeno and DavidG for thier bug reports)

1. Fixed Level Requirement typo in Anti - Matter Torpedo IV - V
2. Fixed Level Requirement typo in Photon Torpedo II - III
3. Fixed Credit error for the Star Trek Map in the Comments Read-me (Sorry UserX)
4. Fixed Error in Level requirement for Ferengi Troop II- V
5. Fixed Error in level requirement for Tholian Drone III
6. Changed Level from 3 to 5 in Ship Construction in Tech Area (SIF IV and V can now be researched)
7. Changed Level Requirements for Afterburner I - III. They are now correct
8. Changed Maximum Level for High Energy Weapon in Tech Area from 7 to 6
9. Changed Maximum Level for Computers in Tech Area from 3 to 4
10. Fixed Level requirment for 8472 Bio-reclamation Complex II was 8 is now 2
11. Changed Maximum Level for borg shield weapons in Tech Area from 3 to 5
12. Changed Level requirments for Borg Plasma Projectors I - III. They are now correct
13. Changed Breen Small Energy Dampener I - III Tech requirment from Breen Technology to Breen Energy Weapons
14. Changed Level requirements for Dominion Positron Tropedo I - IV. They are now correct
15. Changed Level requirements for Romulan Plasma Torpedo I - V. They are now correct
16. Fixed Error in Tholian Armor III - V requirements and level requirments
17. Fixed Error in Tholian Repair Matrix III level requirment
18. Updated Splash Screen to 1.2.7
19. Updated Component and weapons report
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  #645  
Old October 15th, 2003, 05:03 AM
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Default Re: STM "Final v1.7.5" Discussion

A blind and ignorant person in the ways of modding could never have put together such a great mod.

I've had a double blank line in Adamant Mod's IntelProjects file for quite some time now, and didn't notice until recently.

[ October 15, 2003, 04:05: Message edited by: Imperator Fyron ]
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  #646  
Old October 15th, 2003, 05:29 AM
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Default Re: STM "Final v1.7.5" Discussion

Version 1.2.7 If that link does not work, then go HERE

And thanks Fryon.

THIS IS A MUST UPDATE. Please Update to this verison. Data files only and will only update from 1.2.6 & 1.2.6a
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  #647  
Old October 15th, 2003, 11:42 AM
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Default Re: STM "Final v1.7.5" Discussion

Well you could do it like the software companies and spend 10% of your time making the mod and 90% debugging but then we'd never get to play it. And we might find out where you live!
Most of those bugs were extremely minor so just keep producing great work and let us worry about finding a few trivial bugs.
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  #648  
Old October 16th, 2003, 12:00 AM
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Default Re: STM "Final v1.7.5" Discussion

This isn't really important, but I don't think the splash screen was updated. If you could confirm this, I'd appreciate it. Don't go updating it though, not worth the effort
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  #649  
Old October 16th, 2003, 04:57 AM
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Default Re: STM "Final v1.7.5" Discussion

Hey Atrocities,

Unable to put much time into star trek mod lately, because I have to study for another state test. Shall start gaming the mod later this month, as the Borg. What I have reviewed looks great so far. My thanks, to you Atrocities and everyone else, for all the hard work. By far the best mod for SE4.

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  #650  
Old October 16th, 2003, 06:06 AM
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Default Re: STM "Final v1.7.5" Discussion

Thanks guys.

Jimbob, the splash screen was updated, it should read 1.2.7 for the Version number.

If not, I can send you the file, but like you said it really is not that important. I just like to do it so that people know what Version of the game they are running.
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