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  #651  
Old February 13th, 2003, 12:28 AM
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Default Re: *** Star Trek Mod Discussion ***

Hey, those rips took me a day to do, two years ago.
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  #652  
Old February 13th, 2003, 01:25 AM
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Default Re: *** Star Trek Mod Discussion ***

Atrocities, your shipsets were one of the reasons i bought SEIV. It gives the game a special athmosphere. I have high hopes for this mod too!
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  #653  
Old February 13th, 2003, 03:13 AM
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Default Re: *** Star Trek Mod Discussion ***

I have posted new images to the Cardassian feature page. Heres the link. http://astmod.com/feature.htm

Let me know what you think of each. Thanks.
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  #654  
Old February 13th, 2003, 04:15 AM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Atrocities:
Hey, those rips took me a day to do, two years ago.
Sorry! Didn't mean to de-value your hard work in the past
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  #655  
Old February 13th, 2003, 06:52 AM
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Default Re: *** Star Trek Mod Discussion ***

Atrocities:

What about a hull colour between the two? I think that would work the best.

Specific ideas re: ships

Gal Class:

I'd probably rename this class - too similiar to Galor and also the ship is not a girl either.
Nice ship though, I'd scale the size down though for the portrait.

Galor Class:

Fine and dandy.

Kalden Class:

The correct spelling is Keldon.

Veracidor Class:

Nice design, probably needs a better Cardassian name. I'd also scale the size down on this one.

Hutet Class:

Nice design. I'd lose the small circular part that juts out of the forward hull's superstructure.

I have some other ideas for Cardie ships:

Kelora Class:

Galor Class forward hull with dual tail like WW2 P-37 Lightning with a small module connecting the two tail pieces at the rear.

Hideki Class:

Actual ship from show. Small round forward hull with bridge module inset with typical tail.

Reklar Class:

Adapt Veracidor class with round bridge module and shorter tail. More along the lines of the thinner Version.

That should keep you busy .

[ February 13, 2003, 04:54: Message edited by: Captain Kwok ]
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  #656  
Old February 13th, 2003, 10:10 AM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Veracidor Class:

Nice design, probably needs a better Cardassian name. I'd also scale the size down on this one.
That is the actual name of the ship that it was modeled after.

I have added two new ships.

I am working on several others, including one with no tail section but has to engine on either side of the forward section of a galor class hull. Should look interesting when I am done.

I included the Dule Aft hull and engine model and actually used one of your names for it. I had made the model today, and it best fit your description. (Although the new ship might as well.)

On a side note:
Did any one see Enterprise tonight? Did you see the Andorian ships? Gee, I wonder where they got the idea for those ship configurations?
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  #657  
Old February 13th, 2003, 01:58 PM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Atrocities:
I have posted new images to the Cardassian feature page. Heres the link. http://astmod.com/feature.htm

Let me know what you think of each. Thanks.
I just checked them out and they are great. I like them. Nice job!
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  #658  
Old February 13th, 2003, 08:59 PM

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Default Re: *** Star Trek Mod Discussion ***

the cardassian ships look great. I just have one or 2 comments. i have an official model of a galor so i compared the two. i think the hull should be a little more tapered and less boxy aft of the "wings". The foward disc sticks out further and the wings are more angular and come to a point at the tips. just a few thoughts. take it or leave it. as is they look fantastic anyway.
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  #659  
Old February 13th, 2003, 10:58 PM
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Default Re: *** Star Trek Mod Discussion ***

going back to the Ferengi:

Quote:
The Ferengi Alliance will remain a major race which might be a slight exaggeration of their actual canon presence, but it allows players to take different roles in a game. The Ferengi will rely more on their economic abilities than military might.
I'd like to see them stay as a major race too - just one that will need to be played differently to succeed. I'd just encourage you to give them significant financial edges - perhaps some cheaper facilities, lower maint. costs, etc. I've some nifty components made up for the B5 mod that I'd be happy to pass along - essentially improved Remote Miners without any environmental concerns (Remote Resource Strippers, etc.)

I'd also like to suggest an idea from P&N, the pirates have a civilian "cloaked" ships. They can't be detected by any scanners, so can move freely (except for those pesky mines) about and predate any stragglers - it seems a ferengi thing to do! I also agree that they should have no cargo ships per se but instead have a cargo requirement for all ships (thus introducing the military disadvantage at the same time)

Just my thoughts, great mod, yeah team!

Quote:
I want to stay away from separate colony modules.
Yeah, that would be a pain, you'd need to go to the P&N system almost wholesale wouldn't you...

Cheers,
Jim
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  #660  
Old February 14th, 2003, 02:19 AM
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Default Re: *** Star Trek Mod Discussion ***

Atrocities:

The Kelora is sweet, just as I had envisioned it!
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