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  #661  
Old June 25th, 2004, 04:41 PM
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Default Re: Dominions II Bug Thread

I'm not sure if this has been mentioned before but there's a bug with the horned helmet.

I've tried this on many units which didn't have any default helm such as the Succubus. The helm says it does -1 for defense... but instead does -2 for defense.

Hopefully fixed in the next patch.
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  #662  
Old June 25th, 2004, 05:15 PM

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Default Re: Dominions II Bug Thread

Quote:
Originally posted by NTJedi:
I'm not sure if this has been mentioned before but there's a bug with the horned helmet.

I've tried this on many units which didn't have any default helm such as the Succubus. The helm says it does -1 for defense... but instead does -2 for defense.

Hopefully fixed in the next patch.
You lose 1 def from gore attack, and 1 def from "full helmet" armor piece (stats of which are not listed when you rightclick the item, but are listed at the bottom of the unit screen). You also gain 2 prot as you would with any full helmet. So, check out the unit screen - the unit gains gore attack and full helmet, which turns into +2 prot and -2 def.
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  #663  
Old June 27th, 2004, 03:00 AM
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Default Re: Dominions II Bug Thread

I think the #restrictedgod mod command is not entirely working. The part about:

Quote:

"Each additional #restrictedgod command will expand the range of nations that can choose that god."


Seems not to work - only the LAST nation listed that way gets that god.

Also, I would like to request an "#allowgodfor" Version, which would NOT clear all the other nations' access to that god. Without such a command, any mod that uses #restrictedgod on an existing god, even if the bug I mentioned was fixed, and if it goes and gives the god back to all others, will have possible side-effects on other mods to other nations.

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  #664  
Old June 27th, 2004, 04:07 AM

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Default Re: Dominions II Bug Thread

I found an unusual problem pertaining to blood slaves in a battle today as Jotunheim.

My opponent attacked a castle where I had a small number of troops, but I was still able to break the siege. I got a funny looking battle report:

http://benatar.snurgle.org:8080/~flu...ttlereport.jpg

It shows actually negative losses for my regular troops! I didn't use any hellbind heart, etc. I didn't lose many troops, but I did lose some.

I also have a strange problem:

http://benatar.snurgle.org:8080/~flu.../aftermath.jpg

Some of my blood slaves seem to have been converted into normal units. I believe the mage that entered the battle with those slaves died during the battle, but I'm not 100% sure; I had several blood mages and lots of things died. They're shown here under the command of my Skratti but in reality after the battle they were in the province garrison.

Can I convert them back to normal blood slaves somehow?
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  #665  
Old June 27th, 2004, 04:12 AM

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Default Re: Dominions II Bug Thread

When Blood Slaves are damaged but survive (rare) they then turn into normal troops. There is no way I know of to convert these back. But when they are on the battlefield, and near someone who casts a blood spell AFAIK they will be used.
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  #666  
Old June 27th, 2004, 05:42 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Zen:
When Blood Slaves are damaged but survive (rare) they then turn into normal troops. There is no way I know of to convert these back. But when they are on the battlefield, and near someone who casts a blood spell AFAIK they will be used.
There is a possible bug with the blood slave unit, unless it has been fixed in recent patches.

If you gift of reason one, then empower it in blood magic, then place it on the battlefield and order it to cast a spell that requires blood slaves, I believe that the program would crash in previous Versions.
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  #667  
Old June 27th, 2004, 11:56 PM

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Default Re: Dominions II Bug Thread

i havent read this thread, so i dont know if this bug has popped out allready. i built a temple on one of my provinces (and i know i built, cause i had a dominion battle with rlyeh), after couple of turns there were no temple, but an laboratory. no disasters were taking part of this happening.

maybe the great old one of rlyehs was playing mindgames with me. dunno. strange.
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  #668  
Old June 29th, 2004, 02:58 AM
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Default Re: Dominions II Bug Thread

Sorry just couldn't let the post count sit on 666.
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  #669  
Old June 30th, 2004, 10:12 PM

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Default Re: Dominions II Bug Thread

I was playing a single player game on vertion 2.12 of D2 Lastnight when the game informed me that my country had recieved money that the game could not account for and figured that my country was cheating. I had acually lost money, has anyone ever exprenced that? I am very very glad that that did not happen in a multi player game.

NM I found the answer I was using the Alchemist Stone.

[ June 30, 2004, 21:33: Message edited by: Ramgar ]
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  #670  
Old June 30th, 2004, 11:08 PM

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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Ramgar:
I was playing a single player game on vertion 2.12 of D2 Lastnight when the game informed me that my country had recieved money that the game could not account for and figured that my country was cheating. I had acually lost money, has anyone ever exprenced that? I am very very glad that that did not happen in a multi player game.

NM I found the answer I was using the Alchemist Stone.
Just disable the cheat detection in SP.
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