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June 7th, 2010, 05:05 AM
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Lieutenant Colonel
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
This game has become a "who-kills-the-AI-faster". That's what I don't like about it 
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June 7th, 2010, 05:24 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Quote:
Originally Posted by ano
This game has become a "who-kills-the-AI-faster". That's what I don't like about it 
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The team that can grab the most indies gets the first advantage (this is where having awake SC pretenders comes in handy and why early expansion is so important), but the team that is behind in that phase can make up for it in the vs. AI phase, if their experience vs. the AI is good.
Thus far, the team that has wisely held off on attacking the AI and used them to their advantage or had better coordination if they did attack the AI, and has expanded well vs. indies, currently has the advantage. Children of Crom perhaps made some early mistakes, but learning is part of the fun and goal, we are a stout and brave group, and our lord Crom would likely not have it any other way. Overall, I am proud of the players on my team, they generally communicated well and I am generally quite free in allowing players to do what they want, if we go down, it will be with honor and glory, as warriors should perish. 
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
Last edited by Septimius Severus; June 7th, 2010 at 05:44 AM..
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June 7th, 2010, 05:50 AM
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Major
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
[quote=Septimius Severus;748029]
Quote:
Originally Posted by ano
...and I am generally quite free in allowing players to do what they want... 
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And that is the problem, oh Emperor! 
Though I, too, think that now we can put up some real fight. 
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June 7th, 2010, 05:53 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
[quote=Wrana;748037]
Quote:
Originally Posted by Septimius Severus
Quote:
Originally Posted by ano
...and I am generally quite free in allowing players to do what they want... 
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And that is the problem, oh Emperor! 
Though I, too, think that now we can put up some real fight. 
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Hehe. I'm a game admin first, captain second! 
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
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June 7th, 2010, 08:42 AM
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Sergeant
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Join Date: Apr 2010
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Quote:
Originally Posted by ano
Septimius Severus
Obviously, Gandalf's AIs are defensive and do not attack first.
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Well, I guess some exceptions have to confirm the rule, then
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June 7th, 2010, 08:50 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
I believe the Children of Crom attacked AI first
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June 7th, 2010, 10:09 AM
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Shrapnel Fanatic
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Quote:
Originally Posted by Numahr
Quote:
Originally Posted by ano
Septimius Severus
Obviously, Gandalf's AIs are defensive and do not attack first.
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Well, I guess some exceptions have to confirm the rule, then
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I wouldnt read too much into this. Im learning many things that can be done with the AI. And many things it does or doesnt do well to work with or work around. But some things are still being worked out.
The game still sets the AIs disposition as defensive, aggressive, or default.
The game still decides if the god I give the AI will be awake, sleep, or jailed.
The game still chooses the first Prophet.
The game still sets initial goals.
But I am learning how to get around some of that which could be used in the next game (or an AI challenge game). This games AI was discussed quite helpfully in one of the Dom3 IRC channels. For the next I was going to bounce some things off of Endoperez, Ballbarian, Stavros,NTJedi and some other people who have done some research into boosting the AIs.
I am abit disappointed if the game set the AIs all on defensive. In the tests they were mostly aggressive and the initial goal was well chosen. When the scoreboard shows that the AI is more whipped I will go into some details on that.
Last edited by Gandalf Parker; June 7th, 2010 at 10:38 AM..
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June 7th, 2010, 10:12 AM
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Lieutenant Colonel
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Gandalf, if this AI was aggressive on top of everything else, I would be the first to just give up all this.
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The Following User Says Thank You to ano For This Useful Post:
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June 7th, 2010, 03:54 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Gandalf
Stats script is displaying so nice things at the moment
like
Quote:
Dominions 3 Scores, navii turn 17
blastsqr: unr9296 x14 y10 aoe0 dmg10 eff2 spc1075839042 as-1 al0
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I believe the game is being hosted. But still funny 
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June 7th, 2010, 05:38 PM
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Major
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
As far as I see, they do not attack other nations first, unless the latter seem weak. Then they charge in in a typical AI fashion. With mammoths that can be quite scary.  If they charged earlier, they could just roll over me, for example. I'm not that experienced with Ulm.
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