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May 25th, 2007, 06:58 PM
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Corporal
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Join Date: Nov 2005
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Re: Perpetuality - 62 Player MegaGame (Started)
I think growth is a bit weird sometimes: with pangaea, growth seems thematic but in fact you get many nature mages, so dont really need that much food.. also Vine ogres dont need to eat. Dont tell me it helps with tarasques It helps with maenads.
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May 25th, 2007, 07:12 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Perpetuality - 62 Player MegaGame (Started)
I took growth 3 with LA Ry'leh on the advice of Baalz, and it's been incredibly helpful as far as keeping my troops from starving to death.
Conversely, I'm in another game and I'm being rushed by Vans. They don't need a great deal of troops to support for a good army. The person playing Vanheim or whatever it's called has Death 3 scales. The lack of supplies makes it very difficult to assault their citadel.
To me the most important part about Growth/Death is the amount of supplies you produce.
Jazzepi
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May 25th, 2007, 07:24 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Perpetuality - 62 Player MegaGame (Started)
Yep, another important factor is if your mages are old, it makes a pretty big difference. There's a couple dimensions to growth I usually take it if more than one of them are in my advantage.
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May 25th, 2007, 07:30 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Perpetuality - 62 Player MegaGame (Started)
It's interesting, the actual growth part of it seems to be the least relevant
Though I've been watching my LA Ry'leh capital, and even with dominion 10 there, I haven't noticed a decline in population despite the freespawn.
Jazzepi
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May 25th, 2007, 10:11 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Perpetuality - 62 Player MegaGame (Started)
Yeah, Growth-3 is a must for LA R'lyeh just to keep your poplation stable.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 26th, 2007, 12:20 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
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Re: Perpetuality - 62 Player MegaGame (Started)
Less than a half hour to go before the turn hosts, just waiting on BandarLover, I hope he gets his turn in on time.
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May 26th, 2007, 12:25 AM
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General
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Join Date: Oct 2006
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Re: Perpetuality - 62 Player MegaGame (Started)
I'm all set to go
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You've sailed off the edge of the map--here there be badgers!
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May 26th, 2007, 01:42 AM
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General
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Join Date: Oct 2006
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Re: Perpetuality - 62 Player MegaGame (Started)
ok, my turn is done
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You've sailed off the edge of the map--here there be badgers!
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May 26th, 2007, 07:32 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
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Re: Perpetuality - 62 Player MegaGame (Started)
Quote:
Baalz said:
Well, I find growth is not as effective as looking at the raw numbers would indicate. By turn 116 gold is going to be a whole lot less valuable than it is at first - plus, by turn 116 you'll only have a single province that has been under your dominion long enough to double in gold output. Hope those extra design points didn't cost you any early expansion, as this cuts into that differential to.
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More Gold means more mages, more castles, and more units and this are things that you can use even at turn 116. And for growth to get more money in than order it only takes 32 Turns, and that is not so far away.
And my scales are created after feeling and not necessarily after sense (Pangea with Turmoil,Luck and Growth 3)
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May 26th, 2007, 09:14 AM
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Major General
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Join Date: Feb 2005
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Re: Perpetuality - 62 Player MegaGame (Started)
Growth is also of great use to blood hunting nations - you're not going to get that much money out of it, necesarrily, but it'll keep your provinces above the magic number (5000) while you kill all those people one way or another.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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