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January 16th, 2007, 01:35 AM
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Corporal
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Join Date: Jan 2004
Posts: 68
Thanks: 0
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Re: Bug thread
Quote:
Endoperez said:
Nearly all Flagellants from event come with afflictions.
34/39 units, 40+/50 units, etc.
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In addition, the same applies for Flagellants recruited by Marignon.
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January 16th, 2007, 02:06 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug thread
The flagellant issue could be and probably is a feature. These are, after all, religious fanatics who are more than likely drawn from the ranks of the destitute who suffer from all sorts of ailments and injuries. Being a flagellant probably beats starving to death in a gutter and the shared religious fervor and promises of rewards in teh afterlife would give their life (short as it may be) meaning. That's how I see it anyway. At least it is a logical explanation.
Edi
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January 16th, 2007, 04:44 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Bug thread
Yes the flagellants are probably suppose to arrive with afflictions yet unfortunately since 92% have afflictions this means extra micromanagement and these average units are now less than average.
__________________
There can be only one.
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January 16th, 2007, 06:15 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Bug thread
I thought flagellants came afflicted because they... Flog themselves with their weapons, like the description says.
I'm thinking, you beat yourself to a pulp enough times, you're bound to atleast lose an eye ("Don't play with that! Somebody could lose an eye!").
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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January 17th, 2007, 02:58 AM
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Corporal
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Join Date: Jan 2004
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Bug thread
The ME Ermor Praetorian unit has that feature, and it says it has that feature, complete with affliction marker when you check out the unit in the recruitment window. No such thing for recruiting flagellants; more along the lines of an unnanounced surprise making the horde of religious fanatics you paid for a bunch of shell-shocked cripples.
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January 17th, 2007, 10:59 AM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
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Re: Bug thread
Might make a pretender able to cast Gift of Health something to consider...
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"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
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January 17th, 2007, 06:43 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
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Ages
"Created" monsters have high/nonzero age stats.
This makes no sense: didn't you just build that golem, rather than conjure it up from elsewhere?
There may be no practical difference, since lifeless things don't decay (and may not suffer age penalties at all), but it does look very odd to construct something and have it immediately register as being decades or centuries old.
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January 18th, 2007, 12:59 AM
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Corporal
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Join Date: Oct 2006
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: In-game Typo
Attentive Statue description: It should be standing a vigil, not standing a vigour.
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January 18th, 2007, 02:08 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
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Re: In-game Typo
Crash during turn resolution in SP game.
Nothing obvious/interesting done during turn; early game, so no global enchantments active. I haven't a clue what could've elicited this.
It is reproducible! Just end the turn, and D3 crashes during the "AI thinking" phase.
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January 18th, 2007, 06:53 PM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
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Nothing Big
I noticed that the Jotun Wolf form of the transforming Niefelheim mages retains the size 4 that the other forms have.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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