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  #61  
Old January 5th, 2012, 01:31 AM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod 1.84

Okay, to explain this I should start by saying that zmey have three shapes, and you have to kill all of them in order for the zmey to die. The reason that the afflictions kept changing is because a unit that changes shape has a chance to heal its afflictions by changing to the new form. So this is not unexpected. The way the health was changing on the zmey is also easily explained by this mechanic. When a unit with multiple shapes dies and changes to the new form, its health bar is refilled. The negative damage numbers that you see popping up are just a side effect of the transformation, and also are expected to be there. So while it may look a little funny, that's how it's supposed to work.
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  #62  
Old January 5th, 2012, 11:38 AM

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Default Re: Conceptual Balance Mod 1.84

It's like rdonj says. Each set of hitpoints is associated with one of the heads. It's something like 70hp to chop the first head off, another 70hp to chop the second head off, and finally 80hp to chop off the final head. Those probably aren't the actual values any more.

As for the Ember Lord, there was a version of CBM where he had lost flying. Maybe there is a client/server mod version mismatch, where your copy of the mod thinks the Ember Lord can fly but the server doesn't. What exact mod filename are you using in the problem game?
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  #63  
Old January 5th, 2012, 02:45 PM
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Soyweiser Soyweiser is offline
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Default Re: Conceptual Balance Mod 1.84

Quote:
Originally Posted by Samhain View Post
I'm having an odd issue with Ember Lords. For at least three turns, two in the same province have refused to move. I've tried for three turns to get them to budge, the last turn attempting to a new location. I've looked at the log file with three levels of debug and nothing jumps out at me. Though, I don't really know what I am looking for. Does anyone have any suggestions on what I should do here?
I have had this for meny times also (In the one game I used them). If I tried to use the flying part of the ember lords it didn't work. They only moved if I moved one province at a time.
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  #64  
Old January 5th, 2012, 10:32 PM
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Samhain Samhain is offline
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Default Re: Conceptual Balance Mod 1.84

rdonj, thank you for that explanation. That now makes perfect sense.

llamabeast, I'm not sure if I am answering your question correctly. But, the llamaserver page for our game shows "CBM 1.84" which is itself a link to http://forum.shrapnelgames.com/showpost.php?p=774519

The game in question is
Tiny Crowded World.

The good news is that I have a good workaround for both problems in this game, spend my fire gems on Zmeys instead of Ember Lords
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