.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #61  
Old August 14th, 2004, 11:39 PM
Caduceus's Avatar

Caduceus Caduceus is offline
Major
 
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
Caduceus is on a distinguished road
Default Re: SE5 - Strategies

I'm sure others have noticed, but there is a new teaser page on the malfador website.

Here

For the Amon'krie. Wonder if we'll get one for each race, if they're going alphabetically...

Wildcard
__________________
Caduceus
Reply With Quote
  #62  
Old August 15th, 2004, 12:10 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: SE5 - Strategies

Wow! If that's a sample of how the in-game models will look I'm impressed. The Amon'Krie ships are fairly cool looking in SE IV. It's one of my favorite sets. But even if the detail won't be as high as this banner, the re-interpretation of that style is very slick.
Reply With Quote
  #63  
Old August 15th, 2004, 01:56 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE5 - Strategies

Ah, I see they got their classic look back... and their apostrophe
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #64  
Old August 15th, 2004, 12:38 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SE5 - Strategies

It also looks like the Amon'krie go to bed early and consistently...
There are no lights on the night side of the colony
Reply With Quote
  #65  
Old August 15th, 2004, 12:51 PM

Raging Deadstar Raging Deadstar is offline
Brigadier General
 
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
Raging Deadstar is on a distinguished road
Default Re: SE5 - Strategies

Quote:
Suicide Junkie said:
It also looks like the Amon'krie go to bed early and consistently...
There are no lights on the night side of the colony
From the way the planets are done i think he's using a filter called lunarcell. I'm using it with photoshop and it really ruins the planet when you add city lights on the dark side of the planet
Reply With Quote
  #66  
Old August 15th, 2004, 02:07 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: SE5 - Strategies

Quote:
Suicide Junkie said:
It also looks like the Amon'krie go to bed early and consistently...
There are no lights on the night side of the colony
They're giant worms. They live underground.
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #67  
Old August 15th, 2004, 05:07 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: SE5 - Strategies

They don't necessarily see in the same part of the spectrum that we do, either. If they are underground dwellers they might see in infra-red.
Reply With Quote
  #68  
Old August 18th, 2004, 03:45 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: SE5 - Strategies

Why won't this work
Reply With Quote
  #69  
Old August 18th, 2004, 04:15 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE5 - Strategies

Quote:
ZeroAdunn said:
Why won't this work
There were some problems with the forum upgrade in regards to sigs. Just edit your sig, don't change anything, and hit ok. It should fix it.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #70  
Old August 18th, 2004, 07:06 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: SE5 - Strategies

Fyron: I was actually having trouble getting anything to post on my sidekick.

Anyways, what I was going to say:

I would like a system of defense and offense rating.

Offense rating would be the total amount of damage a ship can soak and pd rating.

Offensive rating is an equation of scanning/damage/rate of fire.

When setting strategies you can choose attack priorities based on these values.

I definately think battleGroups within a fleet are a great idea. However, I owuld prefer to se formations unique to each fleet. Oh sure, you could load up defaults, but each default could be customized.

The way I would like to see formations handled is:
You bring up the formations window, and select the fleet you wish to modify. Each ship would fill a slot and when added into the fleet this identifier would display in the ship display window. When creating formations you first creat the battlegroup formation by placing the ship identifiers on a grid. Once done you can assign these same formations to other battleGroups or design new ones. Then you go up to the fleet window and place the various battleGroups into a larger arrangement. When a ship is destroyed or if you plan a battlegroup to have more ships then currently available this is displayed by an empty slot in the ship/battlegroup/fleet display, and when you go to add new ships to the fleet, you fill slots rather then randomly addung ships to the formation. If you want to add more ships then you have slots for, simply make another battlegroup. If all the ships of a battlegroup are destroyed, the battlegroup doesn't just dissapear, it must be physicly removed from the fleet arrangement.

Sure it is a little more complex, and maybe even a little hard to understand, but in later game when fleets have hundreds of ships in them it will make planning of ship construction and fleet arrangement far easier.

I've got tons more to expand on this idea, but now I must go home.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.