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  #61  
Old February 10th, 2012, 11:54 PM

shatner shatner is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

The Jomon of this era are supposed to be those refugees who fled the Yomi and Bakemono and swore fealty to the Ryujin. If this exodus was recent then MA Jomon's should be more of a military civilization. However, the spans of time between ages are considered pretty... nebulous. If lots of time has passed since the Jomon resettlement then they could have built up big, fancy, high-admin forts. Really, I'm open to anything. Just pick a range of forts and run with it.

LA Jomon's forts are:

#startfort 3 -- Fortified City
#defaultfort 40 -- Fortress
#mountainfort 37 -- Hill Fortress
#forestfort 34 -- Forest Fortress
#swampfort 11 -- Swamp Fort
#uwfort 12 -- Kelp Fortress
#deepfort 13 -- Kelp Citadel
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  #62  
Old February 11th, 2012, 12:31 AM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Thought the default was Fortified city already.
When the dom3server is up, I'll look through all that.
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  #63  
Old February 12th, 2012, 07:03 AM

elmokki elmokki is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Wokou sounded cool and I was bored so I drew a quick sprite (using err... Ninja, Ronin, Ashigaru and Seal Hunter)



I didn't draw an attack sprite since I don't know if that's anything like what you want or if you just want to draw them yourself Feel free to do anything you like to that, ie cut for other sprites or draw on top on if you wish.

I was tempted to put the harpoon to his other hand, but I doubt that'd look good.
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Last edited by elmokki; February 12th, 2012 at 07:20 AM..
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  #64  
Old February 12th, 2012, 10:01 AM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

That looks really good. I used a slinger base myself, and the long sword facing down, but the problem is that when we use it in batter, the guy is partial invisible.
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  #65  
Old February 13th, 2012, 12:35 PM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Quote:
Originally Posted by elmokki View Post
Wokou sounded cool and I was bored so I drew a quick sprite (using err... Ninja, Ronin, Ashigaru and Seal Hunter)



I didn't draw an attack sprite since I don't know if that's anything like what you want or if you just want to draw them yourself Feel free to do anything you like to that, ie cut for other sprites or draw on top on if you wish.

I was tempted to put the harpoon to his other hand, but I doubt that'd look good.
I like it. I'm going to use the it, but if want to created the Wokou Captain, and attack images, I would definitely use them. Otherwise, I have no trouble making attack sprites and captain sprites based on what you've created.
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  #66  
Old February 13th, 2012, 04:33 PM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

I think an update is in order since some things have changed in our little mod. No word on when it will be released but we are looking for volunteers to test the mod out when it is ready.


Theme: The Jomon of the Middle era have 3 interwoven themes that we are upholding. One, is because it is based on the Heian Period of Japan, we are looking at a stronger centralized authority than in later periods. This means more units that are Capital only. For now this includes the Seigu, princess trained in the priesthood, and the Miko, shrine maidens trained in the use of bows.
Alone with this theme is the war with the Oni and other dark spirits. The exemplify this both the Miko and Seigu have Amulets that protect them give them resistance to Fire and Cold, elements used freely by the Oni, as well as sacred weapons that deal extra damage to undead and demons. Besides these capital only sacreds, there is the Onni-Bushi, women trained to protect there homes from demons and oni. Although they can be hired anywhere with a temple and a castle, they suffer from home sickness, preventing them from being used to take the battle to other territories.

Finally, there is our original theme, that of the Ryujin. In later eras, it would take an underwater fort in order to recruit the Ryujin, but in this era, the Jomon have turned to the Ryujin for protection, in response the Ryujin have created a powerful enclave inside capital where amphibious shark warriors and Ryujin can be recruited. This allows the Jomon early access to the sea if they desire.

Interesting units:

Onni-Bushi: These Warriors defend the home when there husbands, fathers and brothers go to war. Skilled in the Naginata, they are sacred and can easily dispatch minor demons and undead. Unfortunately they do not recover well when dispatched away from there homes.

Miko: Skilled archers wielding sacred bows, and serve to hunt down and destroy demons and undead.

Seigu: Princess trained in the arts of the Five Paths, skilled priestesses and mages.

Attendants: Bushi (Maybe a better name?) who are trained warriors, and fight for Samurai. They use No-Dachi and Naginatas, but do not have the protection that later Samurai would have.


Envoys: Dedicated priests that act as a go between for the Ryujin and the Jomon people as a whole. With some skill in water magic, they have the ability to take a few normal people down into the sea. During peace times, this would be envoys of the emperor or courtiers, but with the rise of a new god, the Envoys play a stronger role in helping conquer the underwater world.

To balance the rise of magical might that the Jomon now posses, they have yet to make certain advances that the later Jomon would make. First, they lack Heavy Samurai Armor, and Kabutos are only used by a few skilled samurai, so the protection of the Jomon is less. Second, Shugenja are a minor force in this day and age, and lack masters to help with magic. This means they are more reliant on weaker spell casters.
Finally, many of the more powerful mages are only recruitable in the capital.
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  #67  
Old February 14th, 2012, 11:03 PM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

If anyone wants to help, one of the things I'm looking for is the Onni-Bushi,
Naginata wielding, Samurai Armored, Jingasa helmented Women. We are looking for something in a red pants/skirt/robes that are flowing a bit, but really, I just can't seem to crack this concept right. If anyone has any ideas or something, I would love some help with it.
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  #68  
Old February 15th, 2012, 01:00 AM

shatner shatner is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Specifically, the female soldiers of MA Jomon all wear something in the style of a Hakama, with a white top and reddish-orange bottom. Legowarrior did a good job working up the Saigu and the Miko, so there's a good base to work from.

Once we get a teensy bit more preliminary work done (one or two more sprites, a few more unit descriptions and a last bit of balance testing) we'll be ready to release a beta version of the mod for people to try out. This has come together surprisingly fast and we're just looking to share the fun of making something cool.
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  #69  
Old February 15th, 2012, 05:32 AM

elmokki elmokki is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight



Again, do whatever you want or do nothing. I'm not perfectly happy with it. It used to be an oreiad but the sleeves and hiding the cleavage hid most of the visible femininity (though that's what covering loose clothing does so...)

There's a bit of hair showing from under the jingasa, but it's not very visible with a black background.
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  #70  
Old February 15th, 2012, 08:30 AM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Yeah, it is tough to create femininity on such a small scale. I like it better than the one I made. We shall use this.
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