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  #61  
Old May 1st, 2008, 03:32 PM
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Default Re: Sacred spawnings

I don't think that regular infantry should have Magic Weapons :O
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  #62  
Old May 1st, 2008, 04:07 PM

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Default Re: Sacred spawnings

Caelum's regular infantry do.
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  #63  
Old May 1st, 2008, 06:15 PM
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Default Re: Sacred spawnings

As do EA and LA Atlantis, and really quite many sacreds. And the various R'lyehs obviously have magic ranged weapons.
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  #64  
Old May 2nd, 2008, 04:11 AM
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Default Re: Sacred spawnings

Caelum has fluff behind it. and just because someone has it, does not mean you have to have it too
Don't get me wrong, you are a wonderful mod maker, and I love your work Sombre but I dont understand, Why are the lizardmens STONE/bronze weapons magical?
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  #65  
Old May 2nd, 2008, 04:40 AM

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Default Re: Sacred spawnings

Why don't you wait and see what the fluff is in the lizardmen descriptions?

We know Sombre'll do a good job. He's a smart guy.
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  #66  
Old May 2nd, 2008, 04:51 AM
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Default Re: Sacred spawnings

Quote:
Mozkito said:
Caelum has fluff behind it. and just because someone has it, does not mean you have to have it too
Don't get me wrong, you are a wonderful mod maker, and I love your work Sombre but I dont understand, Why are the lizardmens STONE/bronze weapons magical?
The Unfrozen Warriors already use magical stone swords, and the Tir na N'og tuatha use magical, non-iron weapons. They had gold instead of bronze, IIRC, but that's even less practical than magical bronze weapon if you consider how soft gold is.
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  #67  
Old May 2nd, 2008, 05:12 AM

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Default Re: Sacred spawnings

It actually says in the armybook that the obsinite stone the lizardmen use is unknown even to the metal lore mages of the empire. It's stronger, sharper and more durable than steel. To me that seems pretty special, so I give them the magic tag on their weapons, reasoning that the stone is something like the 'high magic' version of warpstone.
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  #68  
Old May 2nd, 2008, 06:21 AM
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Default Re: Sacred spawnings

If you really want magic weapons of a primitive material, take a look at LA Atlantis Bone Glaives.
EA atlantis uses stone (basalt) magical weapons.
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  #69  
Old May 2nd, 2008, 06:46 AM

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Default Re: Sacred spawnings

It also says in the army book that the weapons are powerful enough to cut through heavy armour/bone etc. So either the Saurus are exceptionally strong, even by their standards, or there really is something special about this stone.
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  #70  
Old May 3rd, 2008, 12:11 AM
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Default Re: Sacred spawnings

Quote:
Sombre said:
It actually says in the armybook that the obsinite stone the lizardmen use is unknown even to the metal lore mages of the empire. It's stronger, sharper and more durable than steel. To me that seems pretty special, so I give them the magic tag on their weapons, reasoning that the stone is something like the 'high magic' version of warpstone.
Then that is all I need to hear!

I too play a Lizardman Army in the TT, but I guess I overlooked the weapon description.

Thanks for clarifying my doubts, and I'm sure you'll do a fine job indeed Sombre.
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