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September 3rd, 2006, 12:15 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Official SE5 release date announced - Septembe
There is no way it will match everyones idea of what it should be. And no one here can possibly give it a fair shake as if they were a newbie seeing it for the first time. So yes, there will probably be more gripes than praise at the beginning.
The test will be..
do we delete it or keep in on the machine? Do we keep playing it even with the gripes? Do we make suggestions and wait for patches?
For me personally, unless its so bad that I delete it then I think I will probably bite my toungue on anything I dont like at first. Try to give other people a chance to judge it on their own. Especially in outside forums.
Just IMHO
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 3rd, 2006, 01:58 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
Thanks: 0
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Re: Official SE5 release date announced - Septembe
If you find bugs then I see no reason to remain silent as it will help to improve the game.
SE IV had a few very nasty bugs when it was released as far as I remember and I am willing to tolerate them in the beginning.
For me there are two key points that will decide if I switch from SE IV to SE V:
1.) AI
2.) Modding possibilities
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September 3rd, 2006, 09:07 PM
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Corporal
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Join Date: Dec 2004
Posts: 86
Thanks: 0
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Re: Official SE5 release date announced - Septembe
It will stay there were many people who did not like how se3 was changed to se4 and they hung around. I personally disliked se4 alot when it first came out
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September 3rd, 2006, 10:45 PM
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Corporal
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Join Date: Mar 2005
Posts: 163
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Official SE5 release date announced - Septembe
Without wading through all of the info about this can someone answer a quick question?
Will you be able to fight the tactical combat in multiplayers TCP/IP games? If not, is this something that is planned for a patch or expansion or something?
Thanks a lot
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September 4th, 2006, 04:54 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: Official SE5 release date announced - Septembe
I'm willing to give the game a fair try. I think that's what will really determine it's success.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 4th, 2006, 09:20 AM
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Sergeant
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Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
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Re: Official SE5 release date announced - Septembe
37 days ago there was a post regarding the release date of the new version of a game we all know and love! Since that OP this thread has been hijacked into a discussion of why Aaron's sellout to SFI is going to cause SEV to be an uberbugged screwup of epic proportions.
We are talking about Aaron here folks. Are there going to be bugs... yessssss. Will the bugs be worse cuz Aaron is working for the Man... yah maybe but it is Aaron's freakin game! Let it go!
Most importantly if we use up all the mud slinging it around before the game we'll lose out on a great chance for self-righteous indignation when we pay money for a totally screwed experience (which isn't going to happen anyway)!
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September 4th, 2006, 11:04 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
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Re: Official SE5 release date announced - Septembe
I'm with Narf. There are some things about SEV that I'm not quite happy with, but I'm certainly quite willing to give it a fair try.
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September 4th, 2006, 11:37 AM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
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Re: Official SE5 release date announced - Septembe
It's mod-able!!! If you don't like what comes in the box get going on your own creations. Maybe it'll be good enough to release on one of the boards.
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September 4th, 2006, 11:54 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Official SE5 release date announced - Septembe
Quote:
StarShadow said:
I'm with Narf. There are some things about SEV that I'm not quite happy with...
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Like what?
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September 4th, 2006, 12:07 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
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Re: Official SE5 release date announced - Septembe
I'm gonna go with... spending a bijillion hours on pretty 3d graphics instead of using those CPU cycles on something useful like... a severely demented AI er sumpthin.
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