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November 13th, 2003, 07:21 PM
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Corporal
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Join Date: Oct 2003
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Re: Torpedo question
Quote:
Originally posted by DeadDireWolf:
Do you guys let the computer handle the battles? That's the impression that I get.
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he DeadDireWolf, in multiplayer games there is no tactical combat, all combats are done by the computer. this means that "we", hm, no, actually: them, are only talking about computer resolved combats.
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November 13th, 2003, 09:35 PM
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Private
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Join Date: Nov 2003
Location: Columbus, Ohio
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Re: Torpedo question
Now it all makes sense.
Do you guys play against the computer at all anymore?
Also, is there anyway to rename the entire system or do you have to do it one at a time with the 'name' button?
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November 13th, 2003, 09:44 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Torpedo question
I do by nature still play single player because I know no one else who plays the game other than the people here and one friend. But hot seat play is kinda boring.
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November 13th, 2003, 11:49 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Torpedo question
Quote:
Originally posted by oleg:
quote: Originally posted by Imperator Fyron:
... And then, the weapon can not fire again for what, 3 more rounds? Think of how much more damage "normal" weapons could do in that time...
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How can they do anydamage if they are all dead in one round ? Because you will only destroy all of the enemy if you outnumber them and vastly outgun them... and NSP don't have that great of a range, combined with being on really slow ships, so you will rarely get to fire first, unless you fight defensively at a WP, which is not that common of an occurance in most situations.
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November 14th, 2003, 06:51 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Torpedo question
Quote:
Originally posted by Imperator Fyron:
Now test those torp ships against APBs. And do some MBs for good measure.
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Ran some more tests, all on Optimal Firing Range (Nearest, Has Weaps, Most Damaged, Strongest):
Based on Tonnage alone (50 battleships)
APB beat MB beat PPB beat Torp beat Null Space. (That's right, MB beat PPB. Never would have guessed that... MB won 6 out of 10).
Based on 1,000,000 resources (inc organic and rads), I had the following ship totals:
Torp: 56
APB: 53
MB: 50
PPB: 44
NSP: 36
APB beat everything (again)
MB beat Torps and PPB and NSP
Torps beat PPB and NSP
PPB beat NSP
NSP didn't beat anything
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November 14th, 2003, 07:14 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Torpedo question
spoon now you should break it down to 80% torp and 20% NSP etc.... for 1 million points... And see what combo will take on the APB and or Last the longest
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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November 14th, 2003, 09:27 PM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
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Re: Torpedo question
Quote:
Originally posted by tesco samoa:
spoon now you should break it down to 80% torp and 20% NSP etc.... for 1 million points... And see what combo will take on the APB and or Last the longest
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This looks like a perfect case to set up a genetic algorithm and vary the fleets a bit, have them fight, vary the winners, rinse, repeat as needed.
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November 14th, 2003, 10:52 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Torpedo question
im sorry guys, but i dont think you can algorithm this game, as it is simply the reflection of player's mind
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Let the game begin!
Green bug from outa space!
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November 14th, 2003, 11:42 PM
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Corporal
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Join Date: Oct 2003
Posts: 59
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Re: Torpedo question
nice experiment spoon, but how strong were those ships armoured? as NSP is only good against heavy shielded/armored ships.
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November 14th, 2003, 11:56 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Torpedo question
Quote:
Originally posted by Maerlyn:
nice experiment spoon, but how strong were those ships armoured? as NSP is only good against heavy shielded/armored ships.
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I used a fairly common design:
1 bridge, 2 life support, 2 crew quarters
5 jacketed photon engines III
1 solar sail III
1 ECM III
1 Combat Sensors III
1 Multiplex Tracking V
1-2 Point Defense V (some ships had 20kt extra, so I filled it with PD)
1 Stealth Armor III
1 Scattering Armor III
3 Phased Shield Gen III
400 - 420 kt Weapon, Heavy Mount
So the total resistance that the NSPs skipped was: 1415 (1125 shields, 290 armor).
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