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  #61  
Old May 2nd, 2007, 07:50 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Joining Ive done, winning Ive done. I dont really see an advantage to doing either as Gandalf Parker. I think the same would be true of devs or staff. You probably wont know if any are in your games Im afraid.
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  #62  
Old May 2nd, 2007, 07:57 PM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I would like to play.
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  #63  
Old May 2nd, 2007, 08:21 PM
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Velusion Velusion is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
Gandalf Parker said:
Joining Ive done, winning Ive done. I dont really see an advantage to doing either as Gandalf Parker. I think the same would be true of devs or staff. You probably wont know if any are in your games Im afraid.
Suuuuuure Gandalf.... sure....

Edit: Just Kidding!
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  #64  
Old May 2nd, 2007, 09:13 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I would like to join the crowd. My choices by mail. Cheers.
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  #65  
Old May 2nd, 2007, 09:30 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Count me in, a PM is on the way with my choices and votes.
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  #66  
Old May 3rd, 2007, 12:52 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I'm in.

Although I have submitted my choices and votes, I will say here that I support the effort to ban Arcane Nexus as it would simply break a large game such as this. I don't support banning anything else (although it may make sense to mod the clams so that they are more expensive).

I look forward to the crazy end game in 2010.
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  #67  
Old May 3rd, 2007, 01:56 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I'll publish the initial results of the voting once we hit 30 people (2 more to go!).

P.S. If you signed up and you don't see your name on the list it's because I haven't gotten your password.
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  #68  
Old May 3rd, 2007, 03:41 AM

K K is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
Baalz said:
Not to go too far off topic, but has anybody given thought to possible anti-clam strategies? Assuming the clams are being held in a (multiple) dome protected province with a nasty army patrolling for assassins, is there any way to cause casualties to the clam holders? Assuming, of course, that you know they're there.

If someone has multiple domes in a province and a bunch of clams and a bunch of commanders and an army big enough to catch assasins....who cares? He's just invested a crapload of gems, money, and hero time on focusing his power into a laser point. It'll take so much of his resources to pull this off that he'll most likely lose his current war. It'll take dozens of turns before he breaks even on the gem expenditures, much less turn a profit.


----------------------
As for other people's ideas of things they want to mod out, I have this to say:

Some nations have troops that are objectively better in every category than other people's troops of the same cost, so we should mod out different kinds of troops. Heck, if you get lucky and find good gem sites, you get a huge advantage over your enemies, so we should play on a map with no sites. Oh, and some people are placed in more strategic positions with chokepoints and terrain that slows movement, so we should eliminate all terrain and make sure each province is like a square with four entry points. Last thing, we should mod out the spells in the game because some nations get better spells, since we all know that some types of magic (I'm looking at you Air) are worse than others in the early game.

Maybe we should just play a nice game of chess?
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  #69  
Old May 3rd, 2007, 07:04 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I would like to give it go.
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  #70  
Old May 3rd, 2007, 09:24 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I'd be happy to join in too.
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