|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
January 17th, 2007, 02:47 PM
|
|
Captain
|
|
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
|
|
Re: WinSPMBTver3.0 Info
"All HE ammo has been removed from RPG type weapons that had them added in to simulate the change mentioned above. This fixes the problem of two man AT teams carrying 10 or 12 ( or more ) RPG rounds. Typically now they carry
half what they did before."
I would note however that the RPG-7 has some dedicated HE rounds,like the OG-7V, which have seen battlefield use.
Still I would say that giving antipersonnel capability to HEAT is a godsend which saves many headaches.
|
January 17th, 2007, 07:42 PM
|
|
Sergeant
|
|
Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
|
|
Re: WinSPMBTver3.0 Info
Thanks Andy I see the difference now, however Iīm still wondering if thereīs any difference in a vision value of 40, I mean, I understand that a 40 means TI, could the same value model GSR equipment as well? or in v3 the PRP-2īs vision value is going to be reduced? is that the solution?
Regards
Robert
__________________
Oveja Negra
|
January 17th, 2007, 09:35 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
|
|
Re: WinSPMBTver3.0 Info
vision of 40 or more can represet radar or TI - in SP game terms effectivey the same thing. It sees through smoke. That is why the colour changes and TI/GSR is shown in mobhack for any such vision of 40 or more.
PRP has 40, for an earlier radar, and PRP-2 has 50 presumably for a better/more advanced model.
Cheers
Andy
|
January 17th, 2007, 09:43 PM
|
|
Sergeant
|
|
Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
|
|
Re: WinSPMBTver3.0 Info
Thanks a lot Andy! So this means the ruskies arenīt going to be stripped of level 40 vision (prior to 90īs) after all. Sweet!
Regards
Robert
__________________
Oveja Negra
|
January 18th, 2007, 08:51 AM
|
|
Captain
|
|
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
|
|
Re: WinSPMBTver3.0 Info
Pardon for being a nitpick, but what about the BRMs? AFAIK even the early BRM-1K mounts a Tall Mike (PSNR-5) GSR, and that one dates back to 1976.
Right now all the pre-1990 BRMs in the Russian OOB have a vision of 30.
|
January 18th, 2007, 09:13 AM
|
Corporal
|
|
Join Date: Jul 2006
Location: Berlin
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: WinSPMBTver3.0 Info
Quote:
Marcello said:
"All HE ammo has been removed from RPG type weapons that had them added in to simulate the change mentioned above. This fixes the problem of two man AT teams carrying 10 or 12 ( or more ) RPG rounds. Typically now they carry
half what they did before."
I would note however that the RPG-7 has some dedicated HE rounds,like the OG-7V, which have seen battlefield use.
Still I would say that giving antipersonnel capability to HEAT is a godsend which saves many headaches.
|
Interesting point, IMHO. The same basic launchers are usable for different ammo. If I understood correctly that in 3.0 there will be dedicated AT/AP teams then I don't really think thats a good idea. Or will the RPG teams now feature two weapon slots featuring fewer ammo for both warheads?
__________________
If you find yourself in a fair fight, planning went wrong.
|
January 18th, 2007, 12:32 PM
|
Captain
|
|
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
|
|
Re: WinSPMBTver3.0 Info
Quote:
PlasmaKrab said:
Pardon for being a nitpick, but what about the BRMs? AFAIK even the early BRM-1K mounts a Tall Mike (PSNR-5) GSR, and that one dates back to 1976.
Right now all the pre-1990 BRMs in the Russian OOB have a vision of 30.
|
Yeah, I have similar questions, because various US Armored Cavalry HQ elements had access to M113s with first generation GSR, in this case the PPS-5/A. While I know its a design decision at heart, I don't think I'd mind a more expanded basic vision rubric as already exists in the MobHack help file.
|
January 18th, 2007, 02:52 PM
|
Major
|
|
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
|
|
Re: WinSPMBTver3.0 Info
Quote:
mr_clark said:
Interesting point, IMHO. The same basic launchers are usable for different ammo. If I understood correctly that in 3.0 there will be dedicated AT/AP teams then I don't really think thats a good idea. Or will the RPG teams now feature two weapon slots featuring fewer ammo for both warheads?
|
From what I gather the HEAT warheads for RPG's are by far more frequent on the battlefields and the HE rockets are being issued rather in specific circumstances when the RPG's etc. act rather like sorta pack artillery, for example in Afghanistan.
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
|
January 18th, 2007, 05:36 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
|
|
Re: WinSPMBTver3.0 Info
Quote:
RVPERTVS said:
Thanks a lot Andy! So this means the ruskies arenīt going to be stripped of level 40 vision (prior to 90īs) after all. Sweet!
Regards
Robert
|
WE never said they were going to be stripped out but that's how it got spun out of control. The HINDS prior to 1990 were the real issue. The ACRV-2 and PRP-2 and PRP-3 FO vehicles are unchanged. This is NOT, as some have implied, a "plot" to emasculate the Warsaw pact forces in the game. The POINT of it all was to bring the unit that were out of line, into reality and that, in 90% of the cases was various HINDs in various OOB's. Western OOB's were seached for units with Vision ratings higher than they should be for various time periods as well.
Don
|
January 18th, 2007, 05:47 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
|
|
Re: WinSPMBTver3.0 Info
Quote:
mr_clark said:
Interesting point, IMHO. The same basic launchers are usable for different ammo. If I understood correctly that in 3.0 there will be dedicated AT/AP teams then I don't really think thats a good idea. Or will the RPG teams now feature two weapon slots featuring fewer ammo for both warheads?
|
There have always been dedicated RPG teams AND RPG's included with the squads. WHERE did you get the idea that "in 3.0 there will be dedicated AT/AP teams" that differ from the ones already in the game ??
Don
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|