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  #61  
Old June 24th, 2002, 12:00 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

We had a discussion in another thread not very long ago about changing the way mothballing works. Basically, you could mothball a ship anywhere but it would not stay 'pristine' if it wasn't in a sector with a spaceyard. And it could only be UNmothballed by a spaceyard. So, if you had an emergency of some sort you could effectively abandon a ship by mothballing it. But it would get 'damaged' each turn until it was completely damaged -- or recovered by a spaceyard ship -- and would be destroyed just as if blown up in combat.

Of course, a ship just drifting in space should be open for anyone to board and take. So you would effectively have derelicts, too. And 'salvage' in space!
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  #62  
Old June 24th, 2002, 01:56 AM

Repo Man Repo Man is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

With respect to neutrals,I think neutrals are part of the key to a better political system. Right now, neutrals are simply small empires waiting to be devoured by players.

I would love it if there were some game benefit to work for trade/military/research agreements with neutrals instead of simply wiping them out. The same algorithm could be applied to non controlled major powers too.

Going to war should have some economic cost beyond lost units. That would encourage other ways of imperial expansion, and make them part of good game play.
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  #63  
Old June 24th, 2002, 08:18 PM

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Default Re: Rumours, Suggestions, Features on the Next Update

Quote:
Originally posted by Baron Munchausen:
We had a discussion in another thread not very long ago about changing the way mothballing works. Basically, you could mothball a ship anywhere but it would not stay 'pristine' if it wasn't in a sector with a spaceyard. And it could only be UNmothballed by a spaceyard. So, if you had an emergency of some sort you could effectively abandon a ship by mothballing it. But it would get 'damaged' each turn until it was completely damaged -- or recovered by a spaceyard ship -- and would be destroyed just as if blown up in combat.

Of course, a ship just drifting in space should be open for anyone to board and take. So you would effectively have derelicts, too. And 'salvage' in space!
I'd like to see this approach applied to maitenance; sort of the Sim City approach. Under the current rules, if you don't have enough resources, your ships start going supernova. A better approach IMHO would be for the fleet to take damage in some sort of a ratio equal to the amount of maitenance under 100% paid. Add in a slider bar for maitenance too.
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  #64  
Old June 27th, 2002, 10:02 PM

CW CW is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

One more thing, add a delete button on the Strategy window.
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  #65  
Old July 1st, 2002, 11:10 PM
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Default Re: Rumours, Suggestions, Features on the Next Update

The results from the Racial Tech Trait Poll.
51 voters, with up to 2 votes each, so we are short a few votes of a full 200%

-------------------------------------------
Poll Results: Racial Tech Trait Poll
Crystalline 12% (6)
Temporal 27% (14)
Psychic 39% (20)
Religious 55% (28)
Organic 41% (21)
-------------------------------------------

The question was:
Please vote for your Favorites or the most powerfull racial tech traits.

***
I am not surprised about the Crystalline results. I think there is a lot of room for improvement without risk to the game balance.

I am surprised about Religious trait being the winner. I sure the results are close enough for plenty of argument pro and con for the Religious trait.
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  #66  
Old July 2nd, 2002, 03:31 AM

tesco samoa tesco samoa is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

how about this..... when is the next patch coming out..... The beta testers didn't get serious on us now did they.
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  #67  
Old July 2nd, 2002, 06:25 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

Well, besides the problems we've reported in the beta forum you've also seen at least three bugs mentioned and forwarded to MM here in the public BB. I think it'll be a few more weeks before any new 'offical' patches are released.

But don't worry. That just gives us more time to lobby for additional goodies.
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  #68  
Old July 3rd, 2002, 01:07 AM
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Default Re: Rumours, Suggestions, Features on the Next Update

B. Munchhausen:

How exactly does one forward to MM? I'm still hoping to forward the voting topic that I compiled, but just never figured out what the channels are to Aaron/MM/beta testers.
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  #69  
Old July 3rd, 2002, 01:20 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

Email. He's got a lot of addresses, I don't know which is read 'first' or 'more often' but I think all of them are read.

info@malfador.com SE4@malfador.com SE4Gold@malfador.com

And even more not related directly to SE.
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  #70  
Old July 3rd, 2002, 01:34 AM
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Default Re: Rumours, Suggestions, Features on the Next Update

Exist a way to limit the number of ships in a fleet ?

I have fleets up to 200+ ships and i want the empire to use more fleets but about 100 ships
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