.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #61  
Old November 3rd, 2003, 04:31 AM

Treebeard Treebeard is offline
Corporal
 
Join Date: Sep 2003
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
Treebeard is on a distinguished road
Default Re: Dominions II Bug Thread

I was playing C'tis with the desert tombs theme (why it costs 200 points while Niefelheim costs 50 is beyond me) with a death 9 pretender, hoping that the fallen blessed sacred serpents would come back to live as tomb wyrms, but they didn't even return as souless...
Reply With Quote
  #62  
Old November 3rd, 2003, 10:29 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Originally posted by Johan K:
quote:
I have this "cannot create temp file" too in solo play, and then the game crash. The error log dont give any clue.
I see two possible reasons for this. Either the disk where your temp files are stored (usually c is full or some disk cleanup program has remove some of dominions temporary files.

Or maybe the temp folder is write protected, but it really shouldn't be that.

I dont think lack of disk space can explain (I had 1.6 Go free as of now).
As for the temp file, where it is located? In the dominions directory, or elsewhere?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #63  
Old November 3rd, 2003, 11:41 AM
iRichard's Avatar

iRichard iRichard is offline
Private
 
Join Date: Oct 2003
Location: Home province
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
iRichard is on a distinguished road
Default Re: Dominions II Bug Thread

Province A and B are neighbor.

A contains an Army (J) (Jotun big giants)
B contains an Army (M) (Machaka big spiders)

J ordered to conquer B
M ordered to conquer A

Result : both province conquered. no combat

Do you find it realistic that both armies can swap without clashing ?

EDIT : added "without clashing"

[ November 03, 2003, 09:42: Message edited by: iRichard ]
__________________
Just don't dot it -- Nuke
Reply With Quote
  #64  
Old November 3rd, 2003, 03:30 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Dominions II Bug Thread

for the windows API, you are using GetTempPath?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #65  
Old November 3rd, 2003, 07:44 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Originally posted by iRichard:
Province A and B are neighbor.

A contains an Army (J) (Jotun big giants)
B contains an Army (M) (Machaka big spiders)

J ordered to conquer B
M ordered to conquer A

Result : both province conquered. no combat

Do you find it realistic that both armies can swap without clashing ?

EDIT : added "without clashing"
This depends on the size of the armies. Large armies do clash, but smaller ones might cross the border at different places. It's not a bug.
__________________
www.illwinter.com
Reply With Quote
  #66  
Old November 3rd, 2003, 07:58 PM

Wendigo Wendigo is offline
Sergeant
 
Join Date: Sep 2003
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
Wendigo is on a distinguished road
Default Re: Dominions II Bug Thread

Not exactly a bug, rather a design oversight/simplification:

Niefel Jarls that cast Twiceborn 'shrink' down to human sized Wights upon death & revival, so the result is kind of unimpressive.
Reply With Quote
  #67  
Old November 3rd, 2003, 08:36 PM
iRichard's Avatar

iRichard iRichard is offline
Private
 
Join Date: Oct 2003
Location: Home province
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
iRichard is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
This depends on the size of the armies. Large armies do clash, but smaller ones might cross the border at different places. It's not a bug.
Well, I have to improve my army building skill and try again
__________________
Just don't dot it -- Nuke
Reply With Quote
  #68  
Old November 3rd, 2003, 09:58 PM

Karacan Karacan is offline
Sergeant
 
Join Date: Nov 2003
Location: Berlin
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
Karacan is on a distinguished road
Default Re: Dominions II Bug Thread

Got a bug or two myself:

Once, I am under the impression that friendly fire is a lot more evil than it used to be in Dominions I, but that might be just me.

Then, when successfully storming an enemy's castle (I have yet to fail a storm), there's no numbers in the message, like how many people I have lost, etc, even though its linked directly to a battle view.

In the demo Version, you can "info" an enemy nation via the score list, but if you do, the OK (the only avaiable option) is greyed out and when clicking it, I am informed I can't play this nation. Hmm. I never intended to, I was just taking a look. You have to close the window with ESC.


Hmm, I think I got two more bugs, but I forget about them while registering in this forum. :/
__________________
Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
Reply With Quote
  #69  
Old November 4th, 2003, 02:57 AM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
I dont think lack of disk space can explain (I had 1.6 Go free as of now).
As for the temp file, where it is located? In the dominions directory, or elsewhere?
I think it something like c:\windows\temp, but it may differ depending on the type of Windows used.

[ November 03, 2003, 12:57: Message edited by: Johan K ]
__________________
http://www.illwinter.com
Reply With Quote
  #70  
Old November 4th, 2003, 12:24 PM

Karacan Karacan is offline
Sergeant
 
Join Date: Nov 2003
Location: Berlin
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
Karacan is on a distinguished road
Default Re: Dominions II Bug Thread

Now I remember again. (What a good night's sleep can do for you.)

First, there appears to be a minor issue with Umlaute... like ö, ü and ä. Ulm for one appears to use some, but they're never used in their units' names. I had two time a "Gnter" when I'm sure it should be Günter.

Then, there's obviously something wrong with targetting ranged attacks. I have an army with two powerful earth mages running around right now casting bladewinds. The 30+ projectiles always make a nice wide circle around the obvious designated target. I have three consecutive turnfiles saved where those mages engagte in battle against moderately sized squads (of ten to twenty enemy units).
It's very aesthetic, true, but somewhat lacks in purpose.

[ November 04, 2003, 10:25: Message edited by: Karacan ]
__________________
Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.