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  #61  
Old April 3rd, 2007, 11:02 AM
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Default Re: Parganos game for 6 players (signing up)

I'm going to be away from saturday (April 7) to tuesday (April 10). I will probably be able to get turns in on saturday before I leave and tuesday when I get back, so it's really mainly sunday and monday, but I would appreciate a timer stop for those days.

I will also be gone the following saturday (april 14), though I will be around both friday and sunday.
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  #62  
Old April 4th, 2007, 06:32 PM
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Default Re: Parganos game for 6 players (signing up)

Sigh. Pangea is either a cunning genius or is unbelievable lucky. Or am I just an idiot? I think the latter. My SC fell to dust with all his precious equipment before he could even strike at an enemy and half of my battle mages were blasted into oblivion by my god. But he got what he deserved: he was shot next round by my own crossbowmen. But what do you expect of half-blind cavedwellers.
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  #63  
Old April 4th, 2007, 08:23 PM
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Default Re: Parganos game for 6 players (signing up)

I am sorry for holding the game up. I really need the time for
diplomacy. If everyone else is fed up waiting for me, I'll send
an empty turn, because my choices of actions are REALLY opposites.

Peter of C'Tis
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  #64  
Old April 4th, 2007, 08:43 PM

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Default Re: Parganos game for 6 players (signing up)

Cupido...

As for war in the north, I have no better idea than you why it's going as it has been! This is mostly a big fat legacy army from the old player that I'm wielding.

As for war in the south, I'll call myself a cunning genius
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  #65  
Old April 5th, 2007, 04:37 PM

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Default Re: Parganos game for 6 players (signing up)

A possible long-term problem - I'm going to be moving in early June. It's quite possible that the game will be over by then - at our current pace, we should be past turn 100 - but if it's not, then we have two choices:

* Someone else could take over hosting while I'm offline. If this happens, I will find a sub for myself (assuming I'm still in the game).

* The game goes on hold until I can get the server up at my new place. This is likely to be a week or two of downtime; it's a question of how fast I can get internet hookups made. I will be happy to do this whether or not I'm still in the game.

This isn't something we need to decide on immediately, but I wanted to give advance warning now that the move is certain.
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  #66  
Old April 5th, 2007, 11:24 PM
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Default Re: Parganos game for 6 players (signing up)

I vote the game goes on hold while you are moving. I hate changes, and
hosting has been perfect so far. It can only get worse...
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  #67  
Old April 6th, 2007, 01:30 PM

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Default Re: Parganos game for 6 players (signing up)

We'll figure it out when the time comes closer, methinks. Who knows, we might even have a clear winner by then!
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  #68  
Old April 13th, 2007, 09:26 AM

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Default Re: Parganos game for 6 players (signing up)

Btw, I'm going to be away Saturday midday to Sunday evening this weekend. Hopefully shouldn't slow things down much though!
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  #69  
Old April 17th, 2007, 01:06 AM
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Default Re: Parganos game for 6 players (signing up)

Guys, I am sick as dog. High fever and teh works. I would rather wait
for a dya to take my turn... I hope you do not mind. If it rolls over,
well... I'm messing uop anyway.
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  #70  
Old April 19th, 2007, 10:53 AM

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Default Re: Parganos game for 6 players (signing up)

As I said earlier, I'll be out of town this weekend; I'm leaving today, and I'll be back Monday night. I expect to have limited net access, so I should be able to get a couple of turns in at least. I may not be able to fix the server if anything breaks while I'm gone, but it's been behaving well thus far.
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