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December 17th, 2007, 07:12 AM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Build Your SC Arena Competition!
Well, I got killed on round 1. On the bright side, I got killed by the guy who made it to the last battle, so I don't feel too bad.
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December 17th, 2007, 07:26 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Build Your SC Arena Competition!
I killed 2 but went down in the end. Maybe i should have swiched the gate cleaver for a firebrand & shadowbrand combination.
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December 17th, 2007, 07:43 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Build Your SC Arena Competition!
I thought my ettin mandragora was the perfect build, but he ran away after a couple of rounds, the coward!
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December 17th, 2007, 09:23 AM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Build Your SC Arena Competition!
I'd like to recognise the fact that my fighter won every battle that lasted beyond the first turn. How did he have that much astral?
__________________
Ask not for whom the bell tolls, it tolls for thee.
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December 17th, 2007, 09:59 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Build Your SC Arena Competition!
Funs fights, thanks for organization.
The masterlich AI was terribly clever against me : chain casting ghost grip, so even with his reinvigoration set my Dagon was exhausted fast.
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December 17th, 2007, 10:55 AM
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Corporal
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Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Build Your SC Arena Competition!
That was great, but doesn't having all the nations each at different levels of research impact the battles for casters who last longer than round5? Like Calmon having disintegrate researched, but not raise skeletons & Rytek having raise skeletons & ghost grip, but not disintegrate? Both my battles were over before round 6 so it didn't impact me and most battles were decided before that time anyways so maybe it's not a big deal.
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December 17th, 2007, 12:57 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Build Your SC Arena Competition!
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In Arena battle 3 it shows me winning... yet my SC never fights again. Why ?
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If we were allowed 3 magic levels then why does the SC named 'spamming fetish' start with an extra 6 air as the default unit only starts with 2 earth?
__________________
There can be only one.
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December 17th, 2007, 01:54 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Build Your SC Arena Competition!
Quote:
In Arena battle 3 it shows me winning... yet my SC never fights again. Why ?
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That's strange. If you choose NTJedi as your nation, then the battle results message reports that the both SCs died (but of course in the replay itself NTJedi's SC stays alive)
EDIT: guess: Maybe the game was hosted on a different Dom3 version than 3.10?
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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December 17th, 2007, 01:59 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Build Your SC Arena Competition!
Why did i not take a tartarian with air magic and cast lightning resistance at the beginning. But im learning for a next time
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December 17th, 2007, 02:40 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Build Your SC Arena Competition!
Quote:
NTJedi said:
If we were allowed 3 magic levels then why does the SC named 'spamming fetish' start with an extra 6 air as the default unit only starts with 2 earth?
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Fetish is a machaka pretender, and pretenders got the normal 3 empowerements and in addition + 3 magic levels.
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