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  #61  
Old September 5th, 2007, 08:43 PM
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Default Re: Mod: Reign of the Vampiri

This mod changes Marshall's stats as well as those of basic vampire, vampire count and vampire lord. I added higher regen and def while removing immortality from basic vampire. I also adjusted resists.
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  #62  
Old December 20th, 2007, 05:51 AM
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Default Re: Mod: Reign of the Vampiri

Small changes to sprites for "Tetsu Militia" and "Thrall Berserker".
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  #63  
Old January 29th, 2008, 02:29 PM
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Default Re: Mod: Reign of the Vampiri

Version 0.25

- All vampires got darkvision and darkpower;
- Vampires cost more;
- Humans cost less.
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  #64  
Old February 8th, 2008, 02:22 AM
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Default Re: Mod: Reign of the Vampiri

Gave pikes in all my mods animalawe 3.
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  #65  
Old November 12th, 2008, 03:33 AM
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Default Re: Reign of the Vampiri

Version 0.26

Added domkill 1 to the nation (no need to set Death scales).
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  #66  
Old November 17th, 2008, 06:12 PM

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Default Re: Reign of the Vampiri

Seems on the powerful side.

Glory of the Gods, about a dozen normal AI's. I have always been #1 (but tied for a few turns) in provinces. There are now no more indies I can get to (Last I saw there were a few left but not where I can go.) and I have about 2 1/2 times as much as anyone else although some of this is luck: I found an AI pinned by bad luck and got all his territory. It would probably be more balanced in MP as the AI doesn't know how to react to the undead.
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  #67  
Old November 18th, 2008, 12:18 PM
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Default Re: Reign of the Vampiri

The vampires are very effective against indies. Did you use "Blood Trap" spell?

Last edited by Amos; November 18th, 2008 at 12:21 PM..
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  #68  
Old November 18th, 2008, 10:17 PM

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Default Re: Reign of the Vampiri

Quote:
Originally Posted by Amos View Post
The vampires are very effective against indies. Did you use "Blood Trap" spell?
No. I'll be trying again pretty soon, I'll try the vampires.

The world got pretty badly ravaged until I finally empowered enough to take down Ry'leh's Burden of Time spell twice. It was crazy--I was marching over enemy empires and my income was actually falling slightly. They were hurt far worse than I was, though, I was facing almost no opposition and simply marching across his lands. Blood hunting is not very productive anymore.
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  #69  
Old November 19th, 2008, 06:02 AM
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Default Re: Reign of the Vampiri

By "vampires" I meant recruit-ables like knights and guard. With powerful soldiers like that, how powerful do I need to make the summoning of the Vampire Master/Bat for it to be worth it? I'm also considering raising the number of summoned thralls to 50.
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  #70  
Old November 21st, 2008, 12:34 AM

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Default Re: Reign of the Vampiri

Something that doesn't make sense with this race.

It's got a pop-killing dominion and yet it's a blood nation.
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