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  #61  
Old March 16th, 2008, 12:39 PM

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Default Re: MA Ulm Pretender

Like many things, there may not be a "correct" answer. But taking an awake size 6 pretender as Ulm certainly enhances Ulm's chances to see the middle game. Of that I think there can be no argument.

Likewise, taking a archmage for magical diversity is much better and gives Ulm more options in the middle and endgame. That is not disputed either.

But I maintain that Ulm is perceived as weak, and that perception will cause them to be rushed early. So I still think it is prudent when designing Ulm to keep that fact in mind.
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  #62  
Old March 16th, 2008, 01:39 PM
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Default Re: MA Ulm Pretender

15 elephants killed 14 of the 15 Cave Drakes in two turns. That helps, but it's nowhere as good as I had hoped.

Turn 6 rush will be different than turn 10 or 16 rush, but if you're expanding with Elephants and research with mages who can Soul Slay and teleport if you get the research done. Arcos does the same thing regardless of when it rushes.

Arcos can reach level 3 research on turn 7, with mages teleporting on turn 8, without difficulty, on Easy research, with fire dragon. So on easy research at least, starting rush on turn 6 with elephants and pretender, and teleporting in mages for the important battle, is quite doable. I'm not sure if they could have Soul Slay for that battle, but I doubt it.

It can't be done on normal research, not so quickly. Which have you been thinking about?
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  #63  
Old March 16th, 2008, 01:50 PM
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Default Re: MA Ulm Pretender

Does anyone actually play on Easy research in MP ?!?! I thought many people agree evocations make other parts of the game insignificant by midgame. Why make it worse ?
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  #64  
Old March 16th, 2008, 01:57 PM
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Default Re: MA Ulm Pretender

Blitz games are played on Easy.
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  #65  
Old March 16th, 2008, 02:03 PM
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Default Re: MA Ulm Pretender

Quote:
Endoperez said:
15 elephants killed 14 of the 15 Cave Drakes in two turns. That helps, but it's nowhere as good as I had hoped.


Hmmm, I hadn't actually tried that out, I thought they'd do better than that based on how well crushers work with that strat. I have used crushers and they work pretty darn good, just one crusher and that huge mass of of elephants looks like it runs into a brick wall - though you probably want to use a couple to keep the elephants from just going around.
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  #66  
Old March 16th, 2008, 02:13 PM
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Default Re: MA Ulm Pretender

Crushers are size 6, Cave drakes size 4. So they don't stop the elephants.
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  #67  
Old March 16th, 2008, 03:16 PM
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Default Re: MA Ulm Pretender

Ah, yes, for some reason I was thinking they were size 6. That makes sense then.
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  #68  
Old March 16th, 2008, 03:22 PM
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Default Re: MA Ulm Pretender

Quote:
Baalz said:
Ah, yes, for some reason I was thinking they were size 6. That makes sense then.
I thought they might be, as well.
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  #69  
Old March 16th, 2008, 03:29 PM

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Default Re: MA Ulm Pretender

So, it's true that an awake combat pretender helps Ulm (or really any faction) survive to the midgame. I also think it's true that Ulm has particular difficulties surviving an early elephant rush -- that sort of rush is normally difficult to stop, but for Ulm it may mean death 90% of the time if done by a skilled player and you as Ulm don't have allies to back you up.

Baalz suggests that Ulm has the tools to stop an elephant rush, and he's right, as he showed. But I still think most people agree that a different faction would stand up better than Ulm to this same rush.

But, how often does an elephant rush happen? How many elephant rushers are there in middle age, three? (Caelum, Arcos, Bandar Log) If all three of these have signed up to a game, you might want to think twice before signing up as Ulm.

But, normally, maybe only one of these three will be present. And the odds that you will be bordering them as Ulm aren't huge. And then the odds that the elephant rusher gets rushed himself or otherwise forced into a war with someone other than you..

I mean, sure maybe we've identified a weakness for Ulm. But, it's a weakness that affects only like, what, 5% of games? Is it really worth fretting so much over? At least the major rushing worry, super-blessed sacreds, has been lessened a lot for Ulm due to the current patch. So, Ulm right now has good odds for surviving most rushes, imo.

Now maybe someone should come up with a rush build for Ulm. I wonder what that would look like. Is it possible?
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  #70  
Old March 16th, 2008, 03:35 PM
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Default Re: MA Ulm Pretender

With easy research Ulm using the awake great sage has evocation 3 + thaum 2 in turn 6 (bonds of fire, iron darts or magma bolts for the priest smiths, and the great sage can use berserkers to have some guys ignoring the dragon awe).

If Ulm turtle in his capitol and continue researchs up to turn 9 (evocation 3 + alteration 2 + thaum 3) the priest smiths can use earth meld to slow the elephants when the great sage uses spells like rage or panic.

Not to say that it's sufficient to have 100% chances to stop a rush, but I think it's far to be a totally hopeless situation.

Especially if the attack happens a little later (like it's far more probable considering Arco has to find Ulm capital first and won't risk elephants against knights without some alteration researched for body ethearal ; say they start to attack around turn 12-13 and the big battle happen in turn 16) Ulm may have conjuration 3/ alteration 2/ thaumaturgy 3 / evocation 5/ construction 4 (so a great sage with earth boots able to kill some elephants or an unlucky dragon with gifts from heaven ; and smiths with earth power) when Arco (with magic 1) has thaum 5 / alt 4 and a level 2 in another school.

(test made just counting capitol researchers, didn't built castles, just made priest smiths and astrologers, and even the dragon was set to research, some castles build early can make Arco closer in research -if they build the same number-, but I think it's hard to afford several castles + elephants, so Ulm would probably have more forts)
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