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July 30th, 2008, 01:50 AM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
LA Argatha, ageless olm hero: i got 3 of them, description says the Olm have earth and water magic "of varying power", however all my Olm heroes have no magic.
Did anyone managed to get heroes with magic skills ?
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July 30th, 2008, 01:53 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
I wonder if that might be due to the mod interference bug. Or there is a WH/CB bug.
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July 30th, 2008, 10:36 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
Quote:
quantum_mechani said:
I wonder if that might be due to the mod interference bug. Or there is a WH/CB bug.
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Did I miss something? Is the new Worthy Heroes attached to CBM?
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July 30th, 2008, 10:44 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
WH 1.8 is.
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August 5th, 2008, 10:13 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
Quote:
quantum_mechani said:
WH 1.8 is.
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Isn't WH 1.8 incompatible with the current patch?
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August 5th, 2008, 10:45 PM
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Corporal
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Join Date: Apr 2007
Posts: 82
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Conceptual Balance Mod 1.3, updated documentat
My copy of WH/CB works just fine with the current patch, I find I can't have more than CB and maybe a mod nation enabled before I start getting interference, so you might just have one too many patches enabled.
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August 6th, 2008, 05:15 AM
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Corporal
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Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
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Re: Conceptual Balance Mod 1.3, updated documentat
quantum_machanics,
Your comment on oni cost reduction in CBM got me interested in CBM and I just downloaded a copy to play around. I noticed the following:
Errors:
Titan (female) has base research 29
Lord of the forest: Typo in description: "beats" should be "beasts"
Oni:
Shinuyama can summon 3 oni for 3 gems (conj3) and 4 kuo-oni for 3 gems (conj4) but Yomi need to pay 35 gold each and 45 gold each respectively for these units. I also noticed that some other low level summons has drastically reduced costs (but those have no recruitable equivalent). So does this imply that gems are far more important in CBM than in the base game (so alchemy is even less desirable), and is it intentional that Shinuyama should be more powerful than Yomi - much cheaper access to oni?
Please bear with me if I am completely off the mark. CBM's changes are very extensive and probably changes the game in ways that I am not aware off - I have only spent an hour or so with it.
Last but not least, my hat off to you - I cannot imagine the number of hours you have put into such a massive project.
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August 6th, 2008, 05:27 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
I'm preparing for an upcoming CBM and playing pythium for the first time..
Looking down the conjuration spell list I'm confused - the national summons in the manual aren't there, but the Sirrush and some kind of conj 9 hydra is.
Is this a CBM change and just not documented? Am I missing something? What is the C9 hydra like?
Thanks,
D
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August 6th, 2008, 05:32 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
It sounds like you're playing LA Pythium and reading the manual entry for MA Pythium (which isn't even present in the manual since it was introduced in a patch).
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August 6th, 2008, 05:35 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
Ah ok
So is the information on the conj 9 hydra anywhere? Can't seem to find it in anything
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