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August 14th, 2008, 07:24 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Modding shortlist
1. I would still like to have the #useinwater (or something similar) to be added for ranged weapons.
Would be great for the total conversion dom 3000
Even better would be:
2. 1-2 new province types: air (and/or space)
-only accesable by flying creatures
-above average chance of air and or astral sites (
- I'd say they'd not be used in general games etc, just for modding (dom 3000) purposes
I guess the 2nd proposal might even be easier to implement and if it could be done it would be GREAT!!! (if also the #flying command was available only or #airshape and it's returning counterpart)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 15th, 2008, 08:29 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Modding shortlist
Edi I would still like to see above requests added to the wishlist
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 17th, 2008, 09:58 PM
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Corporal
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Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Modding shortlist
I support the idea of allowing underwater ranged weapons, allthrough #copyweapon (allready on the list) might solve the problem (I have to check, if there is any ranged weapon that is not MR negates, that fires underwater).
(But new terrain types: My guess would be: chances are small.
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August 17th, 2008, 10:38 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Modding shortlist
I'd like to see modifiable underwater ranged weapons, flying, and stealth in the game. Not sure that Stealth isn't already possible, though
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You've sailed off the edge of the map--here there be badgers!
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August 18th, 2008, 06:08 AM
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Corporal
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Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Modding shortlist
Underwater stealth will be possible with the next patch (through seashape / landshape)
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August 18th, 2008, 06:58 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Modding shortlist
There are already underwater stealth units. A Bogarus summon for instance.
I have no idea if it works though.
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August 18th, 2008, 07:44 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Modding shortlist
I used a gor ghost as a stealth unit in a prior mp game. The joke was on me if he showed as stealth but really was not(: He did show as stealth though.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 26th, 2008, 04:06 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Modding shortlist
Added #landlubber to monster modding wishlist so I won't forget it (found a thread where it was requested while browsing through the forums).
Please keep all modding wishlist related discussion to this thread or the other threads linked from the shortlist thread.
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September 1st, 2008, 04:23 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Modding shortlist
A list of possible stuff for event modding added to list as per request from KO.
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September 1st, 2008, 07:52 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Modding shortlist
I saw this in a thread about caves.
Making a province neighbor connection hidden until discoved by a search. Could be used to find hidden paths through mountain ranges and/or into a second layer on the map.
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