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April 23rd, 2005, 04:53 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: PBEM Game: Yarnspinners 2
Oops, sorry about the bum links. I hope to have the real site up tonight, maybe tomorrow, so it should be working properly soon...
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April 24th, 2005, 12:21 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: PBEM Game: Yarnspinners 2
Wow! Our own Wikki!!! Now, I can brag to all my friends!!
This is going to be epic!
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April 24th, 2005, 11:30 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: PBEM Game: Yarnspinners 2
Quote:
puffyn said:
The revolution will be wiki'ed...
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This is extremely cool...thanks for getting it set up so quickly! Do let us know when it is ready for us to start our editing.
As one of the people who questioned the spell mod, and,I believe, the least experienced player here, let me say that I am fine with the spell mod as-is, if everyone else wants it. I know how to read a mod file, it's just a pain.
As an aside, 'djo' are initials and need not be capitalized.
Now I need to go think up more character names...
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April 24th, 2005, 07:09 PM
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Corporal
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Join Date: Oct 2004
Posts: 178
Thanks: 0
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Re: PBEM Game: Yarnspinners 2
The Yarnspinners2 wiki is now at it's official site:
yarnspinners.improbable.org
We're still looking for a name, and a nicer logo, but please start playing around with it and post requests, problems, or questions.
There may still be some peculiarities with the caching (we're working on it). If your edits don't show up on the main pages, try clicking on the "Refresh Page" link at the top. Also, image uploads probably don't work yet, although we'll have that working soon.
The structure will probably be that the official TurnX pages are editable only by admins (puffyn and I). These pages are just shells which include the text from individual yarns, which are currently editable by everyone (no log-in required). People should respect the sanctity of each other's yarns and not modify them. Yarns can link to other subpages, describing characters, etc. I think we will allow these to be edited by anyone also. Thus, if you wish to make a page about a character in your empire, don't be surprised if someone else edits that page to include less flattering things about him or her. Similarly for a dispute province (imagine if India and Pakistan could both edit an article about the Kashmir). The version-tracking in the wiki software will allow you to recover old versions if you wish.
The individual yarns will likewise be conglomerated into individual race pages, where the respective owners may wish to add other flavor, descriptions, or whatnot.
As a concrete example- editing the file MarignonTurn0 will cause the same new text to appear on both Marignon and Turn0 (it may be necessary to refresh page to see the changes).
Okay- have fun.
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April 25th, 2005, 07:20 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
Thanks: 0
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Re: PBEM Game: Yarnspinners 2
Thank you, that page is cool
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April 25th, 2005, 10:32 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: PBEM Game: Yarnspinners 2
The Spells mod now has a readme file (direct link is here ), thanks to Quantum Mechani. So unless someone strongly objects, the Spells mod will be used.
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April 25th, 2005, 04:06 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 753
Thanks: 0
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Re: PBEM Game: Yarnspinners 2
Alright.
If you still have room for one more I'll take whatever nation is left.
I was making sure my life would allow me enough time to play and do yarns and it was trying it's damnedst to not allow it. But it's now been wrangled into obediance.
Rarg!
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April 25th, 2005, 04:52 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: PBEM Game: Yarnspinners 2
Welcome aboard Zen! Claimed nations are as follow (feel free to pick any that is not currently played):
- PashaDawg: T'ien Ch'i
- Griffin: Ulm
- The Panther: Man
- Sedna: Marignon
- Djo: Vanheim
- Puffyn: C'tis
- Alneyan: Pangaea
- Quantum Mechani: Pythium
We are likely to play on Inland though, so you may wish to avoid picking an aquatic nation. 9 players on Inland should still be fine; a shame there isn't any wraparound map between Inland and Orania in size.
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April 25th, 2005, 06:54 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: PBEM Game: Yarnspinners 2
I can't follow what this game is supposed to be but I'd like to be on as Machaka.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 26th, 2005, 08:46 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: PBEM Game: Yarnspinners 2
Oops, looks like I removed the description of the game by mistake. Yarnspinners is a game whose main purpose is to allow for the writing of stories (or yarns, as they are called). If you would like to see an example, please check the first Yarnspinners thread, especially the later posts on this thread.
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