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October 2nd, 2006, 08:31 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
as promised, the two tree types mixed and closer together
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October 3rd, 2006, 04:49 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: new map generator
Wow, the forests look really cool
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I'm in the IDF. (So any new reply by me is a very rare event.)
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October 3rd, 2006, 05:21 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: new map generator
Very nice, the forests look good.
Perhaps a thin, pale coloured beach for provinces next to water? If it is doable. Keep the work up, with some fiddling the maps will look very good I think. =)
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 3rd, 2006, 07:18 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: new map generator
The forests look good, but unless you change the border color near forested provinces, the borders will be hard to see. Your trees grow closer to each other than the Dom3 ones; making them more sparse would help, but I understood you'd prefer to keep the look of your maps a bit different from the Dom3 maps.
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October 3rd, 2006, 08:57 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: new map generator
Nice work.
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October 3rd, 2006, 02:39 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
as far as borders on forest provinces go, they are a bit hard to see, but it is going to end up comming down to user prefenerance because sprites are fully modable. i am only using these because it is what i have on hand. if someone were to rip the dom3 map sprites, my generator could use them, or any other sprites for that matter. since sprites are user defined, it is impossible to nail down a good distance to put between sprites in general, so this option will be moddable as well on a sprite by sprite basis
also changin the land/water border to be a light blue should not be too difficult
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October 5th, 2006, 10:27 PM
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Sergeant
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Join Date: May 2004
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Re: new map generator
got a chance to sit down for a few minutes, changed the borders that are on water to a light blue, screenie attached
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October 5th, 2006, 10:32 PM
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Sergeant
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Join Date: May 2004
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Re: new map generator
i'd also like to make a note on the speed of my mapgen vs. the dom3 mapgen. it looks as if mine runs anywhere in the region of 5-10 times faster, though at this point features are comporable.
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October 5th, 2006, 11:01 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
hey everybody, updated the site with some more screens, hit the jump in my sig.
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October 6th, 2006, 12:25 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
new color scheme, let me know what you think.
screen attached and a few added to the site
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