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October 2nd, 2004, 12:21 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI Deathmach 3
Thank you Gandalph!
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October 2nd, 2004, 12:28 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI Deathmach 3
Orks vs Piundon.
The Orks won by points at the turn 500.
Think it was the best game until now.
The Orks always had a great final sprint... and this time was not different.
The Piundon started much better and around the turn 200 I believed they would reach the victory! Conquered one of the Orks's systems and started to destroy another one with several strong fleets...
But again, at the end the Orks managed to stop the invasion and counter attack.
In my view, two very good AIs!
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October 2nd, 2004, 12:33 PM
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Colonel
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Re: AI Deathmach 3
Aquilaeian vs Klingon.
The Aquilaeian won at the turn 280.
The Klingon looks somewhat outdated and with several flaws in his ships designes (sad God Emperor have not updated their scripts from a long time).
If the Aquilaeian can survive until build BA ship, they can be a very strong opponent (with shipyard 3, can build BA attack ships in just 3 turns!).
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October 2nd, 2004, 12:49 PM
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Colonel
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Join Date: Jul 2000
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Re: AI Deathmach 3
Here the fixture for the second round.
Every AI will play 4 games.
GROUP B1
First A1
Second A2
Third A3
GROUP B2
First A2
Second A3
Third A4
GROUP B3
First A3
Second A4
Third A5
GROUP B4
First A4
Second A5
Third A1
GROUP B5
First A5
Second A6
Third A2
GROUP B6
First A6
Second A1
Third A3
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October 2nd, 2004, 01:17 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: AI Deathmach 3
I find this interesting but again Im wondering if there might not be a use for a program which will (slightly) randomize AI settings. Within the race descriptions of course. Just enough so that their preferences, abilities, trade agreements, responses, etc are not so well known.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 2nd, 2004, 02:22 PM
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Colonel
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Re: AI Deathmach 3
Quote:
Gandalf Parker said:
I find this interesting but again Im wondering if there might not be a use for a program which will (slightly) randomize AI settings. Within the race descriptions of course. Just enough so that their preferences, abilities, trade agreements, responses, etc are not so well known.
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Think that program doesn't exist for SE4.
The only way to randomize your games against the AI, is having many many races installed and start a game against random opponents... For sure every game will be different.
Anyway, considering all the time have spent tuning my races, you can bet I wouldn't like to see them randomized by a program! hehehehe
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October 2nd, 2004, 03:16 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: AI Deathmach 3
Quote:
Master Belisarius said:
Quote:
Gandalf Parker said:
I find this interesting but again Im wondering if there might not be a use for a program which will (slightly) randomize AI settings. Within the race descriptions of course. Just enough so that their preferences, abilities, trade agreements, responses, etc are not so well known.
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Think that program doesn't exist for SE4.
The only way to randomize your games against the AI, is having many many races installed and start a game against random opponents... For sure every game will be different.
Anyway, considering all the time have spent tuning my races, you can bet I wouldn't like to see them randomized by a program! hehehehe
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I knew it didnt exist but it wouldnt be difficult. It would be an external exe like mod-launcher. Clicking on it would make enough small changes to files in order to make them new. I was thinking that we might even want to move to an "acceptable_variants.txt" text done by the races makers.
I havent played the game as much as most here but even now if I see the Kithran green-guys near my home system I have an idea of how important it is to take out early, what trades I should make, what it likes and doesnt like. Having them randomized to start with different techs, different plus/minus on my actions, maybe ship designs and formations, then it would be enjoyable to have to find out each time.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 2nd, 2004, 03:45 PM
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Shrapnel Fanatic
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Re: AI Deathmach 3
Play SE3... races were completely randomized there. It sucked...
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October 2nd, 2004, 09:26 PM
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Colonel
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Join Date: Jul 2000
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Re: AI Deathmach 3
I understand your point GP.
Anyway, think still you could try my suggestion: having many AI races into your HD and playing games with random opponents, is the best you can do.
Of course you could take the Fyron's suggestion, hehehe. I have played that game until death (my records in my SE3 multiplayer games was more than 60 games won, and 2 lost), but now think never will play it again (although still miss many features including the right click menu!).
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October 2nd, 2004, 09:31 PM
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Colonel
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Join Date: Jul 2000
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Re: AI Deathmach 3
Fazrah vs Toron
The Fazrah won by points after the 500 turns limit.
They played a better game than the strong Toron. Think have not reached the victory by death, just because they doesn't build enough ships... Even in the end game, with lots and lots of resources, the Fazrah had only around 250 ships (including colony ships, mine layers, sweepers, etc).
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