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  #61  
Old April 7th, 2004, 07:39 AM
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Default Re: New map by Jason Lutes

Quote:
Originally posted by Truper:
quote:
Originally posted by Jasper:
That's what I figured. It's the same source I have for my belief...

In retrospect it seems like you're more likely to be right, as with 40% sites it always seems like most provinces have sites. Then again, it seems like more than 13% of provinces have no sites...
I've always suspected, with no real basis other than the logic *I* would have gone by, that the increased chance of sites in mountain, etc. is counterbalanced by a reduced chance in farmlands. So that with 40% sites both most provinces having sites and more than 13% of provinces having none are both reasonable.
Yeap, it is true. In fact only for farmlands (asuming farmland modifier is -20% and the site frequence is 40%) the chance that the standard farmland province has zero magic sites is 0.8*0.8*0.8*0.8 = 0,4096. (The probability formula is (100% - (40%-20%))^4 ) )

That means that in average 40% of all farmland provinces with such settings have zero magic sites.
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  #62  
Old April 7th, 2004, 09:28 AM
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Default Re: New map by Jason Lutes

Jason, could I ask a question?

I *love* both of these maps.
Do you think it would be possible to have the tga *larger*? The provinces are often so small that the little icons (I like the candles, money, temples all on) dont fit in the provinces. What if the .tga file were just a bit larger? (Sorry if this is a stupid question, but I know nothing about mapmaking)
Does that make sense?

thanks much for listening
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  #63  
Old April 7th, 2004, 10:40 AM
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Default Re: New map by Jason Lutes

Quote:
Originally posted by Jasper:
That's what I figured. It's the same source I have for my belief...

In retrospect it seems like you're more likely to be right, as with 40% sites it always seems like most provinces have sites. Then again, it seems like more than 13% of provinces have no sites...
In Dominions I we believed that it was as Jasper said (it might even have been true once). Many Dominions I players might have the same impression as Jasper. Now it works as Stormbinder says: each of the site slots have a chance of getting a site independent on the other sites.
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  #64  
Old April 7th, 2004, 10:44 AM
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Default Re: New map by Jason Lutes

Quote:
Originally posted by tinkthank:
Jason, could I ask a question?

I *love* both of these maps.
Do you think it would be possible to have the tga *larger*? The provinces are often so small that the little icons (I like the candles, money, temples all on) dont fit in the provinces. What if the .tga file were just a bit larger? (Sorry if this is a stupid question, but I know nothing about mapmaking)
Does that make sense?

thanks much for listening
You can change the #defaultmapzoom in the map file. It alters the size of the icons vs the map tga.
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  #65  
Old April 7th, 2004, 11:38 AM
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Default Re: New map by Jason Lutes

oh thanks -- I opened the map file and couldnt find a #defaultmapzoom command. Is that somewhere else? Or if it is not there, must I enter it myself -- does it matter where? And what value(s) does one enter? Sorry and thanks in advance.
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  #66  
Old April 9th, 2004, 10:31 AM

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Default Re: New map by Jason Lutes

Played with it myself as I had the same desire. You can put #defaultmapzoom right before the #description line. I found that for cradles at least 1.6 or so was about right.
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  #67  
Old April 9th, 2004, 02:29 PM
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Default Re: New map by Jason Lutes

Wow is that what that does? And all this time I took for granted that it affected the starting position of zoom (pageup/pagedown) so you just started more zoomed out than normal.

(note: I went looking at the mapedit.pdf to see how I could have misunderstood that. Is it just me or is that command missing?)
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  #68  
Old April 9th, 2004, 02:51 PM

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Default Re: New map by Jason Lutes

Quote:
Originally posted by Gandalf Parker:
Wow is that what that does? And all this time I took for granted that it affected the starting position of zoom (pageup/pagedown) so you just started more zoomed out than normal.

(note: I went looking at the mapedit.pdf to see how I could have misunderstood that. Is it just me or is that command missing?)
It affects map zoom but flags/building icons are fixed relative to this value.
So a flag will take "50% less space" in a province is mapzoom is set to 2 for example.
However by doing so the map looks initially more pixellated. You can then zoom out as you want, but the icons will resize correspondingly smaller...
Is that clear ?
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  #69  
Old April 9th, 2004, 03:28 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: New map by Jason Lutes

Quote:
Originally posted by PDF:
quote:
Originally posted by Gandalf Parker:
Wow is that what that does? And all this time I took for granted that it affected the starting position of zoom (pageup/pagedown) so you just started more zoomed out than normal.

(note: I went looking at the mapedit.pdf to see how I could have misunderstood that. Is it just me or is that command missing?)
It affects map zoom but flags/building icons are fixed relative to this value.
So a flag will take "50% less space" in a province is mapzoom is set to 2 for example.
However by doing so the map looks initially more pixellated. You can then zoom out as you want, but the icons will resize correspondingly smaller...
Is that clear ?

Much, thank you. It sounds like we could use another map command to set the pageup/pagedown zoom level seperately. Hmmmm no that might be too much. Too many petty little commands can intimidate new people from trying mapping. Ishould write up something on "a minimum map project". Kindof like what the Jotun walkthru does for playing the game. Someone might consider that for modding also

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[ April 09, 2004, 14:29: Message edited by: Gandalf Parker ]
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  #70  
Old April 9th, 2004, 04:13 PM
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Default Re: New map by Jason Lutes

I had no idea about it either.
Nice to know this thingie.
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