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  #61  
Old May 13th, 2005, 11:12 PM
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David E. Gervais David E. Gervais is offline
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Default Re: OT: Morrowind?

What is AO? (America Online has a rpg game now?)

Cheers!
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  #62  
Old May 13th, 2005, 11:20 PM

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Default Re: OT: Morrowind?

Quote:
David E. Gervais said:
What is AO? (America Online has a rpg game now?)

Cheers!
Er no, Anarchy Online
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  #63  
Old May 14th, 2005, 01:00 AM
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Default Re: OT: Morrowind?

Also, for Morrowind combat, don't just click, click and hold for about a second (Someone already posted this for bows, but it applies to *Everything*). Your damage will be 3-5 times higher, if I remember correctly.

Narf's guide to getting rich: (It isn't as fast, but it'll give you plenty of enchantment stuff).

There is a trader attached to a telvani tower, the one owned by a man-hating telvani. That's ok, the trader is with the merchants faction and doesn't hate you. I can't remember the exact name, but it's on one of the islands. Help, someone? This trader re-stocks 5th, 4th and 3rd level soul gems every time you trade.

A 5th-level soul gem costs 10gp. A cliff-racer soul gets you 200gp. Soul gems for scamps cost 20-40gp, I think. A scamp soul nets you 2000gp.

Get stinking rich and have enchanted anything you want.

Plus, get revenge on the cliff racers and make them usefull at the same time.
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  #64  
Old May 14th, 2005, 02:29 AM

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Default Re: OT: Morrowind?

Tel Branora, Fadase Selvayn, I presume. Yes, this is one of my first teleport marks also. But now I have got Balmora expansion, there is a so called "magic shoppe" with an enchanter who re-stocks 5 of the 3rd level (common) soul gems.
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  #65  
Old May 14th, 2005, 02:41 AM

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Default Re: OT: Morrowind?

Quote:
Hugh Manatee said:
...
Set up a character, preferable breton, wood elf, imperial or kajit with alchemy, speechcraft, merchantile, ...
Be careful with mercantile. A high mercantile skill also reduces your sales prices down to almost nothing!

But there are some new plugins which address this problem, I know of two economy "adjusters". I prefer the no. 1, because no. 2 still has some issues with dialog driven script starts...

1) http://www.pirates.retreat.btinternet.co.uk/METF.htm

2) http://www.elricm.com/nuke/html/modu...details&lid=92
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  #66  
Old May 14th, 2005, 01:19 PM
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Default Re: OT: Morrowind?

Quote:
David E. Gervais said:
What is AO? (America Online has a rpg game now?)

Cheers!
Actually they do, and have had for a long time. In fact, Neverwinter Nights was an RPG on AOL like 14 years ago. It was old 2d like early SSI games. Kindof like Bards Tale.
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  #67  
Old May 14th, 2005, 02:16 PM

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Default Re: OT: Morrowind?

Quote:
narf poit chez BOOM said:
Also, for Morrowind combat, don't just click, click and hold for about a second (Someone already posted this for bows, but it applies to *Everything*). Your damage will be 3-5 times higher, if I remember correctly.

Almost everything. Daggers you can stab quickly with, big weapons you have to hold longer, and IIRC crossbows are press and release as well.

The bigger the damage range on the weapon the longer you have to hold for full damage.
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  #68  
Old May 15th, 2005, 01:49 PM
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Default Re: OT: Morrowind?

Quote:
AgentZero said:
Quote:
deccan said:
Quote:
AgentZero said:
Well, as a great man once said, "Resistance is futile!" Never played a true MMORPG, so I figure if I don't have to pay a thing, I may as well give it a go to see if I even like it. deccan, expect a request for funding soon.
No problem, but since AO doesn't have an in-game mailing system like WOW, we'd have to meet up sometime. Also, my main is neutral so I can go anywhere, but if you choose a sided faction, there will be places you can't go too.

You'll start in Newbie Isle anyway, and once you leave you can't go back.
Currently milling around Newbie Isle blowing up cargo droids... Playing a neutral adventurer to start out with (loosely based on a character from my latest story, which I haven't had time to work on, but hasn't been forgotten), but don't really have a lot of free time lately, so I probably won't get off Noob Isle for another week. If we do manage to swing a rendez-vous, just try not to look shocked.
Hey, I'm quoting myself. How wierd is that? Anyway, just got off Noob Isle, and I freely admit to be completely lost. I'm not really sure what I'm supposed to be doing because all the equipment is really expensive and all the missions I get give you piddling amounts of credits and XP. How am I gonna afford that 50,000 credit gun (which seems to be the only one my character could use right now), when each mission only nets me about 200 creds?
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  #69  
Old May 15th, 2005, 07:42 PM

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Default Re: OT: Morrowind?

Quote:
AgentZero said:
Hey, I'm quoting myself. How wierd is that? Anyway, just got off Noob Isle, and I freely admit to be completely lost. I'm not really sure what I'm supposed to be doing because all the equipment is really expensive and all the missions I get give you piddling amounts of credits and XP. How am I gonna afford that 50,000 credit gun (which seems to be the only one my character could use right now), when each mission only nets me about 200 creds?
Note: I'm posting the AO advice here because it might e interesting to other people. But if it bugs people, then I'll remove it.

An essential part of AO is using the Clicksaver external program. Basically, in AO, you can generate random missions to do. The missions will give you a random item as a reward for completing the mission. Clicksaver gives you the exact name of the reward item and can automate the random mission generation process so that you can type in the item you want and it will request missions from AO until one turns up with the item you want as a reward. In my case, I never spend any money on armor pieces (weapons don't apply to me since I'm a martial artist), I simply clicksave my way to a new set of armor every 5 to 10 levels. Note that you can clicksave for nanos as well.

In my opinion, the early levels are the worst money-wise, but things get better very quickly, which is why some starting capital of 100k credits or so from a friend works very nicely. Over the long term, the only money sinks are:

1) Yalms
2) Player cities

Other than that, you should be able to make much, much more money than you can spend on NPC shops so long as you clicksave for most stuff. I prefer clicksaving anyway. It's actually far less tedious and more fun than trekking to every city and checking out all the shops in all the cities for the stuff I want.

The real need for money comes when you need to buy stuff from other players, either services or goods. But you shouldn't have to worry about that until post level 50.

At the early levels, I would recommend clicksaving for a decent set of weapons and armor, then enter the abandoned subway dungeon, preferably with a good group, and the levels will literally go by faster than you can spend the IPs. When you're about level 25 or so, you can start hanging out at the Temple of Three Winds. That dungeon is something of a money maker since the mobs there tend to drop okay amounts of cash.

Currently at my level, the only real expense I have are:

1) Implants.
2) Medical equipment.

I'm rapidly outgrowing the store buyable implants though, which is another reason why I'm thinking of joining a good org with engineers who can build custom implants for me.
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  #70  
Old May 16th, 2005, 02:08 PM
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Default Re: OT: Morrowind?

Quote:
deccan said:

Note: I'm posting the AO advice here because it might e interesting to other people. But if it bugs people, then I'll remove it.

I don't mind at all. In fact, I really appreciate it since there seems to be a dearth of useful information for new players. There's scads of info on how to build super-duper guns once you have 500 skill points in weapon smithing, but very little on where to get an effective low-level weapon. So if you want to provide more newbie hints, or have any good links, please do share.
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