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  #61  
Old April 3rd, 2005, 04:56 AM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

1) Noticed that planets have no indicators of SY's (or other facility's) presence in the system window. Either this option is disabled by default (it's ok) or not implemented (it will be done later, I hope). Small floating symbols (similar to empire flag on top of a HW) could be very nice.

2) I don't like the way system wide modifiers are displayed: system window will be littered with a text if a lot of storms are present in system. Button with a poping window is more comfortable.
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  #62  
Old April 3rd, 2005, 09:07 AM

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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Imho PNG is also the way to go, it offers compressability, alpha channels, etc.

And on the screenshots, I that we will be able to hide/show much info, that way it is flexible, people who like lots of info can turn it on, and ppl who dislike lots of info can turn it off. also game/Wide (or profile/wide if you're going to work multi-user) settings would be nice (now if you didnt want ships clearing their orders when seeing an enemy presence you'd have to set it anew every game) differences between games should be doable tho, so the settings in game-wide should be only the starting ones and not change games already in progress.

Hmm maybe this post better first in the wish list :/
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  #63  
Old April 3rd, 2005, 09:15 AM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Quote:
Suicide Junkie said:
It could also be a screenie from early in the alpha, before space ports were coded in.
OR it could be a facility/etc other than a Spaceport. Notice the text "ALL resources will be transfered to Norak". What if another race establishes a colony in the system? If *all* points are indeed transfered to the Norak, the other colony would be producing resources for the Norak..... I don't readily see how it would be handled if multiple empires had colonies in the same system. Perhaps the empire with the most spaceports or the like gets ALL production (or a larger fraction) than the other? If so, that would mean that production is not planet-based, but first pooled into a system resource pool, and that the race with the most opportunities for inter-system transport gets a larger portion of the resources, even if the other player produces EVERYTHING. Would be handy for a "parasite" player - such a player would have very low production but ample possibilities to clandestinely transfer other empire's production to their own galactical resource pool.
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  #64  
Old April 3rd, 2005, 09:19 AM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

I wonder how a black hole will look in 3D
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  #65  
Old April 3rd, 2005, 09:21 AM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

I noticed it did say ALL points, but then I forgot to point it out. Actually the first time I thought it meant all warppoints led to Norak space.
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  #66  
Old April 3rd, 2005, 10:16 AM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

*If* (non-existant chance, but still) what I mentioned (ranted) earlier is true, it would be a very...... well, to phrase it this way, cool addition to the game. This way, as I said, parasitical empires can exist without having to spend over half of their facility space on intel centers. Also, some sort of (roleplaying) "tradeoff" would be possible this way, i.e. your ally is strapped for cash in a war so you scrap some spaceports in systems where he has colonies as well, thereby providing him with an extra flow of resources without you having to grant him the amounts every turn through gifts. Also, this would open up roleplaying possibilities - simulating blockades, privateering and such.
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  #67  
Old April 3rd, 2005, 11:00 AM

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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

When talking over IRC, quite a few have us agree that planets need to look smaller, or the system larger and planets more spaced out, as they look too cramped, just like they did in SEIV
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  #68  
Old April 3rd, 2005, 11:16 AM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

About "All points go to Norak" thingy:
Quote:
[06:35:27-PM] <Malfador> Beyond treaties, the big new thing is Alliances.
Empires can join together to form a new union called an Alliance. The Alliance
has all of the political abilities as an Empire, but is a union of empires.
[06:35:44-PM] <Malfador> The empires in the union have to vote on everything
they want the alliance to do.
[06:36:27-PM] <Malfador> The Alliance can specify the rules that govern it, much
like a treay has rules for the two empires.
[06:36:44-PM] <Malfador> And members vote for changes to the rules, add new
members, declare war, etc.
I bet we see some economical aspects of Alliance in action.
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  #69  
Old April 3rd, 2005, 11:34 AM

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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

I got one thing to say on that:
God damnd cool, I'm so excited bout this game, I cant wait for it... hurry up and squash those bugs beta testers !
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  #70  
Old April 3rd, 2005, 11:57 AM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Quote:
Jake Monroe said:
because stars aren't small?
Because stars are so much larger than planets that they can't be to scale anyway, so why waste so much screen space on something that has little effect in-game.
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