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November 3rd, 2003, 04:31 AM
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Corporal
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Join Date: Sep 2003
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Re: Dominions II Bug Thread
I was playing C'tis with the desert tombs theme (why it costs 200 points while Niefelheim costs 50 is beyond me) with a death 9 pretender, hoping that the fallen blessed sacred serpents would come back to live as tomb wyrms, but they didn't even return as souless...
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November 3rd, 2003, 10:29 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Dominions II Bug Thread
Quote:
Originally posted by Johan K:
quote: I have this "cannot create temp file" too in solo play, and then the game crash. The error log dont give any clue.
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I see two possible reasons for this. Either the disk where your temp files are stored (usually c is full or some disk cleanup program has remove some of dominions temporary files.
Or maybe the temp folder is write protected, but it really shouldn't be that. I dont think lack of disk space can explain (I had 1.6 Go free as of now).
As for the temp file, where it is located? In the dominions directory, or elsewhere?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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November 3rd, 2003, 11:41 AM
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Private
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Join Date: Oct 2003
Location: Home province
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Re: Dominions II Bug Thread
Province A and B are neighbor.
A contains an Army (J) (Jotun big giants)
B contains an Army (M) (Machaka big spiders)
J ordered to conquer B
M ordered to conquer A
Result : both province conquered. no combat
Do you find it realistic that both armies can swap without clashing ?
EDIT : added "without clashing"
[ November 03, 2003, 09:42: Message edited by: iRichard ]
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Just don't dot it -- Nuke
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November 3rd, 2003, 03:30 PM
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Lieutenant Colonel
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Re: Dominions II Bug Thread
for the windows API, you are using GetTempPath?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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November 3rd, 2003, 07:44 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Dominions II Bug Thread
Quote:
Originally posted by iRichard:
Province A and B are neighbor.
A contains an Army (J) (Jotun big giants)
B contains an Army (M) (Machaka big spiders)
J ordered to conquer B
M ordered to conquer A
Result : both province conquered. no combat
Do you find it realistic that both armies can swap without clashing ?
EDIT : added "without clashing"
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This depends on the size of the armies. Large armies do clash, but smaller ones might cross the border at different places. It's not a bug.
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November 3rd, 2003, 07:58 PM
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Sergeant
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Re: Dominions II Bug Thread
Not exactly a bug, rather a design oversight/simplification:
Niefel Jarls that cast Twiceborn 'shrink' down to human sized Wights upon death & revival, so the result is kind of unimpressive.
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November 3rd, 2003, 08:36 PM
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Private
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Location: Home province
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Re: Dominions II Bug Thread
Quote:
This depends on the size of the armies. Large armies do clash, but smaller ones might cross the border at different places. It's not a bug.
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Well, I have to improve my army building skill and try again
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Just don't dot it -- Nuke
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November 3rd, 2003, 09:58 PM
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Sergeant
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Location: Berlin
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Re: Dominions II Bug Thread
Got a bug or two myself:
Once, I am under the impression that friendly fire is a lot more evil than it used to be in Dominions I, but that might be just me.
Then, when successfully storming an enemy's castle (I have yet to fail a storm), there's no numbers in the message, like how many people I have lost, etc, even though its linked directly to a battle view.
In the demo Version, you can "info" an enemy nation via the score list, but if you do, the OK (the only avaiable option) is greyed out and when clicking it, I am informed I can't play this nation. Hmm. I never intended to, I was just taking a look. You have to close the window with ESC.
Hmm, I think I got two more bugs, but I forget about them while registering in this forum. :/
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Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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November 4th, 2003, 02:57 AM
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Brigadier General
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Re: Dominions II Bug Thread
Quote:
I dont think lack of disk space can explain (I had 1.6 Go free as of now).
As for the temp file, where it is located? In the dominions directory, or elsewhere?
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I think it something like c:\windows\temp, but it may differ depending on the type of Windows used.
[ November 03, 2003, 12:57: Message edited by: Johan K ]
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November 4th, 2003, 12:24 PM
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Sergeant
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Location: Berlin
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Re: Dominions II Bug Thread
Now I remember again. (What a good night's sleep can do for you.)
First, there appears to be a minor issue with Umlaute... like ö, ü and ä. Ulm for one appears to use some, but they're never used in their units' names. I had two time a "Gnter" when I'm sure it should be Günter.
Then, there's obviously something wrong with targetting ranged attacks. I have an army with two powerful earth mages running around right now casting bladewinds. The 30+ projectiles always make a nice wide circle around the obvious designated target. I have three consecutive turnfiles saved where those mages engagte in battle against moderately sized squads (of ten to twenty enemy units).
It's very aesthetic, true, but somewhat lacks in purpose.
[ November 04, 2003, 10:25: Message edited by: Karacan ]
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Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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