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  #61  
Old June 7th, 2005, 06:01 PM

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Default Re: Sunken_Treasure : New Shahrivar game on Moseha

24hr!
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  #62  
Old June 7th, 2005, 07:51 PM

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Default Re: Sunken_Treasure : New Shahrivar game on Moseha

I guess IRC is acting up again? I cant seem to log in. I'm just going to set you guys to what I consider to be the default - 24hrs. Enjoy!
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  #63  
Old June 7th, 2005, 11:15 PM
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Default Re: Sunken_Treasure : New Shahrivar game on Moseha

New turn is up!
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  #64  
Old June 7th, 2005, 11:19 PM
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Default Re: Sunken_Treasure : New Shahrivar game on Moseha

All right!
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  #65  
Old June 7th, 2005, 11:59 PM
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Default Re: Sunken_Treasure : New Shahrivar game on Moseha

yeeeehawww!!
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  #66  
Old June 8th, 2005, 11:32 AM
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Default Re: Sunken_Treasure : New Shahrivar game on Moseha


Interesting to see two nations take a second province on turn one - without getting anyone into the Hall of Fame. Wouldn't think it was possible, since the experience alone for a battle should get them into it.
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  #67  
Old June 8th, 2005, 11:51 AM
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Default Re: Sunken_Treasure : New Shahrivar game on Moseha

I could tell you, but then I'd have to... well, I wouldn't do THAT. But I thought it was interesting how I came into a province on turn 1.
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  #68  
Old June 8th, 2005, 12:58 PM

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Default Re: Sunken_Treasure : New Shahrivar game on Moseha

The answer is too simple - I had a castle neighboring starting prov. Or maybe I missed some specific rule about not capturing indy provinces with castles?
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  #69  
Old June 8th, 2005, 01:59 PM
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Default Re: Sunken_Treasure : New Shahrivar game on Moseha

Yep, that was it, there was a castle in a neighboring province, and I went to investigate, and the enemy is afraid and inside the castle, waiting for me to rip them to shreds. But no experience for single handedly taking a province. Darn.
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  #70  
Old June 8th, 2005, 02:07 PM
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Default Re: Sunken_Treasure : New Shahrivar game on Moseha

Ah, the good old castle "feature", which causes issues for maps that want to contain castles. Hadn't realized there were castles - thought it might be the "0 troops in independent province regardless of independent strength setting" feature. (I've seen starting positions with multiple neighbors containing no troops, despite a high independent setting.)

They're both more than a little inconvenient for MP games.
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