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October 11th, 2006, 08:38 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Patch Improvements
I think RAM is my primary bottleneck (and cpu). Guess I will be in the market for a new pc after I finish paying for my daughter's braces.
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October 11th, 2006, 08:41 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Patch Improvements
Strange, my post didn't appear... so posted again.
Must be dreamlands in the forums again.
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October 11th, 2006, 08:46 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Patch Improvements
Quote:
Ballbarian said:
Strange, my post didn't appear... so posted again.
Must be dreamlands in the forums again.
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lol
I can see both of your last 2 replies.
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 11th, 2006, 09:06 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Patch Improvements
Quote:
NTJedi said: Please NOTE: Post your approval for suggestions others listed which you find important.
I will update the original topic allowing the developers to see which are in greatest demand.
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I support all the Dhaeron ideas ( which are also mine ). I think that the improvement of the tactical part of the game (a new order for skirmishers, more precise final order or repeat function for commanders, etc...) should be the priority once all bugs are fixed as it's the sole area of the game without new possibilities, as well as all these suggestions were made hundreds of times in the dom 3 wishlist or here.
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October 11th, 2006, 10:24 AM
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Sergeant
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Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Points for Slumbering gods too high
Quote:
Nerfix said:
Quote:
biekert said:I'm also a little confused about aging - it seems like units' ages are increasing much faster than the 3-8 years that a dom3 game typically plays out in.
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Did you take Death scale?
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You might want to double check. Units don't start with exactly the listed age, more like +/- 10% the listed age.
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October 11th, 2006, 10:28 AM
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Private
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Join Date: Mar 2006
Posts: 4
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alt tab
using alt tab messes up the graphics really bad when you alt tab back into the game. this was never a problem in dom 2.
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October 11th, 2006, 11:29 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
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Re: alt tab
Quote:
boltar said:
using alt tab messes up the graphics really bad when you alt tab back into the game. this was never a problem in dom 2.
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Yep it's a known stuff. I had this problem also. All you have to do is hit alt + enter, that will run the game in windowed mode, and change to full screen after that. It is fixing the problem.
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 11th, 2006, 11:52 AM
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Private
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Join Date: Jan 2005
Posts: 9
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Thanked 0 Times in 0 Posts
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Re: Points for Slumbering gods too high
That sounds wise to wait for MP feedback... thinking out loud, perhaps in my games the early SC theory is less palatable because I always set independents to 9. Lower settings for independents make the awake-god strategy more palatable.
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October 11th, 2006, 12:57 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Points for Slumbering gods too high
Give us Save function pls
Its annoying not being able to play in full screen mode because i need to save outside the game.
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October 11th, 2006, 01:29 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Points for Slumbering gods too high
Not sure what you mean by "save outside the game"?
If you're copying the .trn files to return to old turns, then I'm afraid it's working as designed and not likely to change.
I suspect most here would view it as cheating.
That said, it's your game and the --postexec switch and a little scripting should be able to give you that functionality.
If you meant something else, I'm curious what?
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