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May 30th, 2008, 11:32 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Thanked 12 Times in 8 Posts
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Re: Lords of Civilization
I've forgoten that, didn't noticed it in fact when I tested Hinomm (I'm so lazy in sp that my balz were blood hunting in the capitol... so losing pop looked normal). But it's an interesting disavantadge in the long run (but as main researchers don't do that it's probably not a big one).
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May 30th, 2008, 11:39 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Lords of Civilization
It's every turn even if they have enough normal food. I didn't test if they eat more people when they run out of food.
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May 30th, 2008, 01:41 PM
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Corporal
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Join Date: Mar 2008
Posts: 159
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Re: Lords of Civilization
Lol, nice unit #1  I can just imagine the angry post of some poor soul who wished for that in MP
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May 30th, 2008, 03:06 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Lords of Civilization
Ashdod looks cool, though. Will probably need a Prod scale or two--Gileadite archers are cooler than longbowmen but cost Resource 49, and the top-line sacred troop costs Resource 88! Most important thing: the Zamzummite is a pretty cool battle mage. Decent precision (10, though no access to Air for precision boosters), some will be capable of casting D4 spells like Cloud of Death, E3F1 spells like Magma Eruption, E5 spells (with Earth Boots, which are forgeable by Ashdod) like Weapons of Sharpness and Petrify, and D3F1 spells like Banefire. They can also participate in communions with the lesser mages. A bit more expensive than Ktonian Necromancers but they fill essentially the same niche (with a better mapmove).
I might try out Ashdod.
-Max
Edit: Okay, I'll add to that. Ashdod is *seriously* cool. I hope I'm not repeating anything others have said, but here's what I saw:
Even without a pretender, they can forge boosters to get up to F5 (F6 on battlefield, think Flame Storm w/ giant-HP chaff), D6 (Darkness/Rigor Mortis/skelly spam or national summons), E5 (E6 on battlefield), and S5. National summons are interesting, and the higher level ones are incredible. The 9th level Call Merkavah spell was incredible when I tried it in a quick test game. Even naked and unblessed, the Ophanim just rolled over everything I sent them at without taking a single wound that I saw. Def 15, Prot 21, sacred, Awe +3 (or was it +6?), fire shield 9, size 5 flying tramplers with map move fly 5, I'm in love. Better than Iron Dragons stat-wise and IMHO more fun to watch ("rolling wheels of fire," heh). I didn't even do anything with the Chayot, he just stood there and watched the carnage. (Interestingly, some of Ashdod's national summons have Shattered Soul.) I didn't play much with their normal troops but they seem acceptably fun. I did note that their PD is pretty well-balanced. Nice mix of Gileadite archers, Gileadite spearmen, and Edomite somethings. PD is potentially important for resource-hungry Ashdod.
Since Earth, Death, and Astral are my favorite schools (with a smattering of Fire for the magma spells) I think Ashdod is going to become my new favorite flavor for the next month or so. Now to see how well they do at expansion...
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 30th, 2008, 03:21 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Lords of Civilization
Hinnom's bows are interesting. Range 45, damage 15 (strength not added). Expensive buggers because they're both large and armored.
National summons in both Conj and Blood schools. Summons sometimes demonic, which raises the usual problem for a non-death nation -- getting high undead leadership, 'specially for the weaker demons. Summons include a unit similar to a Succubus, but that requires N4/25 and Conj, not Blood.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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May 30th, 2008, 05:44 PM
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Major General
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Join Date: Sep 2006
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Re: Lords of Civilization
Quote:
Taqwus said:
Hinnom's bows are interesting. Range 45, damage 15 (strength not added). Expensive buggers because they're both large and armored.
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Especially interesting as they can cast flaming arrows and wind guide very easily as a nation.
Just another part of the HUGE Hinnom offensive arsenal.
Heh, we now have enough giant races over the 3 ages to have a giant only MP game!
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May 30th, 2008, 06:29 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Lords of Civilization
Agartha, Niefelheim/Jotunheim, Hinnom/Ashdod/Gath. Am I missing any?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 30th, 2008, 07:28 PM
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General
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Join Date: Apr 2005
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Re: Lords of Civilization
I'm not too worried about the bows. I'd rather have a hundred flaming shortbows than the 20 or so of those you could get as easily. High gold and resource cost <> useful archers.
The chariots and giant sacreds and sacred thugs, on the other hand....
Fomoria is one other giant race
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May 30th, 2008, 07:31 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Lords of Civilization
Ashdod has slingers (7 gold, 2 res) which make a dandy chassis for Flaming Arrows, IIRC.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 30th, 2008, 07:37 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
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Re: Lords of Civilization
Quote:
MaxWilson said:
Agartha, Niefelheim/Jotunheim, Hinnom/Ashdod/Gath. Am I missing any?
-Max
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Don't forget Formoria.
Also, I've never thought of Argatha as a giant race. I guess their EA units are somewhat giant-ish.
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