.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #691  
Old January 19th, 2007, 10:59 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Nothing Big

Quote:
Actuarian said:
Attentive Statue description: It should be standing a vigil, not standing a vigour.
Quote:
RamsHead said:
I noticed that the Jotun Wolf form of the transforming Niefelheim mages retains the size 4 that the other forms have.
WHY are these in the bug thread?

The first instance is not a bug, but a typo. We have a thread for those, though it has dropped from the first page.

I have asked before to have that thread stickied, and it was precisely to avoid having this thread cluttered up anymore than it already is.

The second bit is NOT a bug. A human skinshifter turns into a human-sized werewolf, so why the hell would a giant skinshifter or giant mage with an alternate werewolf form turn into anything other than a giant-sized werewolf?

Please, THINK before you post.

Edi
Reply With Quote
  #692  
Old January 19th, 2007, 01:00 PM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: Nothing Big

Umm, you do know that the Niefel mages have three forms, do you? (Indeed, the wolf-form should probably be the same size as a dire wolf, nice catch!)

Also, why should anyone be aware of the existence of your typo-thread? This bug-thread can certainly accommodate any and all stuff including typos as long as it has no moderation or other means of culling useless posts like this one and the one I'm responding to.

So... Take a chill pill, won't ya?
Reply With Quote
  #693  
Old January 19th, 2007, 03:17 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Instant drowning freespawn; changing forge orders

[img]/threads/images/Graemlins/Bug.gif[/img] AE Ermor: Landlubber Censors should not be spawned underwater.

[img]/threads/images/Graemlins/Bug.gif[/img] Changing forge orders: The routine that checks whether you have the gems to build an item does not take into account the resources that you wouldn't be using forging your previous choice.

Possible [img]/threads/images/Graemlins/Bug.gif[/img], definite weirdness Dead mercenary Hall-of-Famers returned as mummies retain mercenary behavior in terms of item stickiness.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #694  
Old January 19th, 2007, 03:26 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Instant drowning freespawn; changing forge orders

Quote:
Taqwus said:
Possible [img]/threads/images/Graemlins/Bug.gif[/img], definite weirdness Dead mercenary Hall-of-Famers returned as mummies retain mercenary behavior in terms of item stickiness.
That's not the only trait they maintain... such as retreating from the battlefield will kill them.
Another trait they maintain is that you cannot give them troops.
__________________
There can be only one.
Reply With Quote
  #695  
Old January 19th, 2007, 05:53 PM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Instant drowning freespawn; changing forge orders

[img]/threads/images/Graemlins/Bug.gif[/img] the war shamblers for a mercenary group are described as having a shark skin armor (and the sprite seems inded to wear something), but the War shamblers have no armor.
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #696  
Old January 21st, 2007, 01:23 AM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: Instant drowning freespawn; changing forge ord

bug: when you wish for a lady of fortune, you get the dom 2 fair skinned version instead of the dom 3 blue skinned version.
Reply With Quote
  #697  
Old January 21st, 2007, 05:58 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Instant drowning freespawn; changing forge ord

That's probably because there is more than one monster with the same name and it picks the one with the lowest ID number from the list. The same thing used to happen with assigning magic sites by name to a map in Dom2 so that you could only assign the Fire Academy of High Magics, never Air, Water or Earth.

Just try wishing for Heavy Infantry or Infantry of Ulm or Light Infantry and I'm certain that you're going to get #38 for HI, #28 for LI and #67 for IoU, instead of #40, #29 or #71 respectively.

So it's not a bug per se. The game just doesn't know which one of the different options you want, so it provides the first one that fits the name.

Now, wishing for "monster <id#>" might work, but somebody needs to test it first...

Edi
Reply With Quote
  #698  
Old January 21st, 2007, 03:43 PM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: Instant drowning freespawn; changing forge ord

I guess what I meant was, why is the old version still in the game? does any nation have the option of selecting lady of fortune, but in her anglo-saxon version?
Reply With Quote
  #699  
Old January 21st, 2007, 06:49 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Instant drowning freespawn; changing forge ord

No, it's not available. The Dom2 Lady is one of the obsoleted units, very much like the old legionnaires and Old Standard, which are the DomPPP era Pythium units. They are still in the game and can be put into map files as monsters guarding some province, but not available for recruitment or through events. Easier to just leave them than to hunt the individual units down and eliminate them from the list, I guess, plus that way nothing gets broken.

Besides, anybody wanting to wish a misfortune prevention unit would be better off with a Great Seer of the Deeps. 75% chance of preventing any given bad event in the province he is in is nothing to sneeze at...

Don't worry, it'll be in the DB, though. They all will. As of now, units 0-302 are all done as is everything that can be recruited or assigned as a pretender and it's just a few hundred more summons, heroes etc. to go and it'll be ready.

I'm also going to have a metric crap-ton of bugs, typos and other assorted things to list after I'm done...

Edi
Reply With Quote
  #700  
Old January 23rd, 2007, 10:56 PM

Ewierl Ewierl is offline
Sergeant
 
Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
Ewierl is on a distinguished road
Default Man temples

Despite the occasional between-turn hint, Man's temples (both MA and LA) cost the full 400g.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.