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October 21st, 2003, 06:39 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Yes that was a family conflict.
I am uploading a patch to fix it, but if you want to do it yourself it is really easy. Patch 127a Comp Fix
Follow these steps:
1. Open your Star Trek Mod folder
2. Open the Data Folder
3. Open the Components.txt document.
4. Click EDIT
5. Click Find
6. Enter the name Nucleonic Thresher and press enter
7. Look for the FAMILY listing, most likely will be 1009.
8. Change the FAMILY listing to 1232
9. Click File
10. Click Save
11. Click File and then EXIT.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 21st, 2003, 07:11 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by userx:
Speaking about the mod. I had a quick game over the weekend (rained like hell here so there was not much else to do) and I noticed a couple of problems with the Federation.
Federation no longer has access to Combat Sensors and ECM. They have there sensor array but that is weaker then a fully upgraded Combar Sensors or ECM.
Also, if my ship contain Federation Armor (max 2), I can't fill some extra space with regular armor... seems odd.
Lastly, trilithium colbalt torp causes an error when used and the game freeses up. "#our of range" error. I've duplicated the error several times.
Ah, and one Last thing. Because the federation Battleship is 780k, it's just short of getting the next size of weapon mount and therefore at a serious disatvantage when facing similar size ships. Also, if your trying to keep this a little cannon, while the Sovereign class is smaller then the Galaxy class, it is far more powerfull with it's type XII phaser array. So, maybe a special mount?
Having fun with the mod!
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I will work on getting these problems fixed tonight and tomorrow. Should have a new patch out soon.
In the mean time please keep the bug reports coming.
Thanks.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 21st, 2003, 08:06 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Star Trek Mod v1.2.8
1. Fixed Family conflict between Impulse Engines I - V and the Nucleonic Thresher
2. Changed Federation Ablative Armor Family name from 10 to 197. This should allow for other armor to be added to designs
3. Changed Balanced out the Vehicle sizes and cost a bit.
4. Fixed Had the Game folder in the wrong location. Now splash screen should be updated.
5. Updated Splash screen to reflect 1.2.8
Quote:
Federation no longer has access to Combat Sensors and ECM. They have there sensor array but that is weaker then a fully upgraded Combar Sensors or ECM
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The Federation Sensor Array V gives a 40% boast to combat, Gives a long range scanner of 10, and combat defense of 40. It is also designed to prevent stacking with ECM and Combat sensors.
Quote:
Lastly, trilithium colbalt torp causes an error when used and the game freeses up. "#our of range" error. I've duplicated the error several times.
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I cannot find nothing wrong with the component therefore I can only conclude that it is a SEIV issues. I played tested all three levels of this device and the game worked just fine. (Simulations only, no actual game combat)
The other items have been fixed, and thank you very much for posting these bugs.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 21st, 2003, 08:21 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
where's the download or patch?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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October 21st, 2003, 08:52 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
KEEP IN MIND:
That this patch WILL modify your save games as the vehicle size and cost have changed.
I recommend that you make a copy of your current Star Trek Mod folder, then rename the old one Star Trek Mod 127 and then the new copy Star Trek Mod, before updating.
Star Trek Mod 1.2.8
(This patch will update from 1.2.5 thru 1.2.7a to Version 1.2.8)
Enjoy
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 21st, 2003, 09:06 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
i get a 'requested URL was not found' error.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 21st, 2003, 09:41 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 21st, 2003, 09:55 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: STM "Final v1.7.5" Discussion
thanks.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 21st, 2003, 10:04 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Thanked 30 Times in 18 Posts
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Re: STM "Final v1.7.5" Discussion
No Problem
Quote:
KEEP IN MIND:
That this patch WILL modify your save games as the vehicle size and cost have changed.
I recommend that you make a copy of your current Star Trek Mod folder, then rename the old one Star Trek Mod 127 and then the new copy Star Trek Mod, before updating.
|
Quote:
Star Trek Mod v1.2.8
1. Fixed Family conflict between Impulse Engines I - V and the Nucleonic Thresher
2. Changed Federation Ablative Armor Family name from 10 to 197. This should allow for other armor to be added to designs
3. Changed Balanced out the Vehicle sizes and cost a bit.
4. Fixed Had the Game folder in the wrong location. Now splash screen should be updated.
5. Updated Splash screen to reflect 1.2.8
quote:Federation no longer has access to Combat Sensors and ECM. They have there sensor array but that is weaker then a fully upgraded Combar Sensors or ECM
The Federation Sensor Array V gives a 40% boast to combat, Gives a long range scanner of 10, and combat defense of 40. It is also designed to prevent stacking with ECM and Combat sensors.
quote: Lastly, trilithium colbalt torp causes an error when used and the game freeses up. "#our of range" error. I've duplicated the error several times.
I cannot find nothing wrong with the component therefore I can only conclude that it is a SEIV issues. I played tested all three levels of this device and the game worked just fine. (Simulations only, no actual game combat)
The other items have been fixed, and thank you very much for posting these bugs.
|
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 21st, 2003, 10:09 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: STM "Final v1.7.5" Discussion
well, since i have yet to play it, that won't be a problem. 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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