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  #711  
Old July 21st, 2007, 09:34 AM
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Default Re: OT: Cyber Nation

Might have to follow your example.

It's apparent though that I RP mostly. Yeah sure doing what the prols want might make me more succesful but I'm RP as a Totalitarian dictatorship. My improvements.

Harbour. Well it seems to be a de facto 1st choice.
Bank. I wanted more money of course. My others

Intelligence agency to root out traitors.
Police Headquarters so I can then arrest the traitors, and
A Stadium so I can denounce the traitors.
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  #712  
Old July 21st, 2007, 11:02 AM
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Default Re: OT: Cyber Nation

PH and IA are not worth getting at this point. Focus on building up your populations income ability through banks, schools, universities, and happiness through stadiums. Of course you should get factories first, they lower the cost of infrastructure.
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  #713  
Old July 21st, 2007, 04:53 PM
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Default Re: OT: Cyber Nation

What the ***? Got this in my email today:

"Your nation Agentia ruled by AgentZero has been deleted from Cyber Nations for the reason of: You have been banned from Cyber Nations for circumventing a previous ban. Your ISP will be contacted."

Now, I'd never played CN before this, ergo I don't see how I could have previously been banned. Anyone know who to take this up with to appeal?
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  #714  
Old July 21st, 2007, 05:21 PM
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Default Re: OT: Cyber Nation

They do this all the time. At some point someone else had used your IP to cheat in CN. That or you were spammed at some point and this is just the result of it.

There is really nothing you can do at this point. Once your nation is gone, its gone.

I would however post in the Appeals forum at CN and ask WTF?
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  #715  
Old July 21st, 2007, 05:40 PM
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Default Re: OT: Cyber Nation

You have a linky to said forum? I've been looking through them but can't seem to find that one.
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  #716  
Old July 21st, 2007, 07:43 PM
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Default Re: OT: Cyber Nation

http://z15.invisionfree.com/Cyber_Na...p?showforum=60

Looks like there is an Agent Zero on those forums with over 400 posts. Perhaps he was banned and you got it because of your name.

His Thread... or is it your thread?
http://z15.invisionfree.com/Cyber_Na...howtopic=77690
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  #717  
Old July 22nd, 2007, 04:32 PM

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Default Re: OT: Cyber Nation

So that's why I inexplicably lost a trading partner!
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  #718  
Old July 23rd, 2007, 03:28 PM
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Default Re: OT: Cyber Nation

Sad. Very sad. Forum registration should be tied to game registration.
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  #719  
Old July 24th, 2007, 10:10 AM
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Default Re: OT: Cyber Nation

Quote:
narf poit chez BOOM said: Forum registration should be tied to game registration.
Why? For that matter, how? I've never seen a game where the game and forums weren't run on entirely separate software packages.
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  #720  
Old July 24th, 2007, 01:37 PM
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Default Re: OT: Cyber Nation

I personally have never had a problem with trade breakers. I have also never had a problem with people randomly attacking me. I guess they all learned when I nearly zero-infrastructured the last person that attacked me.
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