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  #751  
Old October 21st, 2004, 07:38 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

I like the summoning circle on the left below, have you tried using a yellowish zig-zagged energy beam between the Posts?
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  #752  
Old October 21st, 2004, 06:48 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Like this you mean:
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  #753  
Old October 21st, 2004, 06:50 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

You might want to make sure that the components are all rendered at the same angle (such as the angle of stock component images). It will look somewhat strange to view a ship design and see that every image has a different viewing angle.
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  #754  
Old October 21st, 2004, 06:51 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
CovertJaguar said:
Like this you mean:
Yeah, but maybe a bit more wavy.
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  #755  
Old October 21st, 2004, 07:25 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Everything has had the same angle except the crew quarters, which use an angle similar to the stock image, and the scrying pool, which I have fixed:


EDIT: Wavy like this?
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  #756  
Old October 21st, 2004, 09:06 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Maybe five or so "saw teeth" per section...
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  #757  
Old October 21st, 2004, 09:19 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Like either of these?
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  #758  
Old October 21st, 2004, 09:31 PM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

If you made the one on the right have multi-colored beams it might look cool.
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  #759  
Old October 22nd, 2004, 01:39 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

I'll try that.

Anyway here is the Altar of Healing:


EDIT: Hmm... This background does wierd things to my flames. It looks better on a black background
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  #760  
Old October 22nd, 2004, 02:06 AM
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Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Have you been saving them with transparent backgrounds? Might as well just save it as black...
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