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  #751  
Old May 20th, 2002, 05:35 AM
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Default Re: Babylon 5 Mod

No clue.
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  #752  
Old May 20th, 2002, 12:43 PM
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Default Re: Babylon 5 Mod

Val: As a suggestion for infantry...seems to me that the component pic for proportions infantry is crossed rifles...can't remember what the component is called or its abilities but it make a bit of sense to have something a bit different for the grunts..

Edit: wonder what I was drinkin' earlier....only troop component (in components file) I can find IS a cockpit (including devnull mod)..

yeah, I know...one more thing...

[ May 20, 2002, 23:48: Message edited by: pathfinder ]
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  #753  
Old May 20th, 2002, 09:50 PM

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Default Re: Babylon 5 Mod

Of course Val you can put my Gold port of your B5 mod Online on your site, honor is mine !

Did someone else try it ?
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  #754  
Old May 21st, 2002, 01:02 AM
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Default Re: Babylon 5 Mod

Val: another fighter problem....I had the EA on partial AI, went to check Shagtoth for why an RCE (&^%$# design minister again), came back to the EA and the bLasted EA had obsoleted my design and put a no fuel cell (?) Version in, so they couldn't fly (no supplies)...

[ May 21, 2002, 00:03: Message edited by: pathfinder ]
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  #755  
Old May 21st, 2002, 01:06 AM
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Default Re: Babylon 5 Mod

PDF: I am playing as the Minbari in game in Gold. Only problem I had was the Hyach and ShagToth had not been updated. I did that, at least as far as fleets & settings files go, and have not had any problems except for some components pics missing (Minbari weapons noted earlier).
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  #756  
Old May 21st, 2002, 09:50 AM

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Default Re: Babylon 5 Mod

Pathfinder,
In the mod Version I got (1.49.25 from the site + update to 27) there was NO specific AI files for the two races you mentioned, so I couldn't update them... Post them (or send them to me) and I'll update the Gold Version.

BTW, did you keep my 20 Kt/M pop weight or did you change it ?
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  #757  
Old May 21st, 2002, 12:03 PM
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Default Re: Babylon 5 Mod

PDF: Kept it. Understood on the Hyach and ShagToth. I'll post them later tonight.
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  #758  
Old May 21st, 2002, 12:29 PM

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Default Re: Babylon 5 Mod

Val & Pathfinder,
I just stumbled in the mod forum on a B5 Gold AI port done by ... Val !
I don't know if the files are more complete than what I've got with 1.49.25, I suppose it's older BUT there are more specific files (different research files for example) than what I've got ...
There's no Hyach or ShagThoth however ..

But I wonder ... What files are "better" ?
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  #759  
Old May 21st, 2002, 10:15 PM

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Default Re: Babylon 5 Mod

Sorry for the lapse of Posts, been real busy and hectic in my personal life - bleh!

Anyway, the ShagToth and Hyach never had any real AI - but Simon & Oleg have sent me history files for them just recently, so they are coming - once I free up some time to work on it.

The old Gold AI I posted a while back was done by Master Belsarius, and it is just standard AI that does not use any of the special B5 techs, so it would most likely not work very well with the mod.

I'll try to post more this week.
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  #760  
Old May 22nd, 2002, 12:07 AM
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Default Re: Babylon 5 Mod

Val: Yeah, all I did was rename default AI as a placeholder. I didn't understand that I didn't have to do that at the time....

EDIT: Any other testers getting RCE's? I keep getting design minister caused RCE's .... all races at around 400-450 turns in seem to get this at one time or another. Turning the design minister off (when I find the "offending race) stops the RCE....

Just had an RCE by the EA...used the autosave from previous turn to re-enter game, tried to save after yet another turn but couldn't...got a cpu-type beep when I tried to enter save game name??? WTH does this mean....defrag my HDD? or just shoot it

Had to reboot and got back in, processed turn ok...EA are doing a refit to same design loop on frigates...could this cause the RCE?

[ May 22, 2002, 04:18: Message edited by: pathfinder ]
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