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  #761  
Old August 30th, 2005, 01:07 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
NullAshton said:
Sweet, we should try that. Coordinated intimidate! Even demons run from us!
Trouble being that it needs three Intimidate monkeys to pull off - good, solid Intimidate Monkey's - as the opposed check quickly heads up as the opponents go up in level:
"1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear" - Hit dice increase base saves (and thus are effectively counted 1.333... to 1.5 times) and Wisdom adds to saves (and thus is counted twice). A CR 1 Heavy Horse has 3 HD, a +4 Will save, and a +1 Wisdom Bonus - and is thus running at 1d20+8. A CR 5 Dire Lion has 8 HD, a +7 Will save, and a +1 Wisdom Bonus - and is thus running at 1d20+16; a CR 10 Young Adult Brass Dragon has 16 HD, +12 Will save, and a +2 Wisdom modifier - and thus is running at 1d20+30 (math may be off due to differences on the fact that it's a fear-based will save, rather than a striaght will save). How high do you think you can get three characters to coax their Intimidate modifiers? And even then, there are quite a few critters that are simply immune to fear - completely - and will be unaffected by Intimidate. If everyone has focused on Intimidate....
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  #762  
Old September 3rd, 2005, 10:26 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Is 10 AM good for you people, or do you want to have the game at noon again? This is in your time, by the way.
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  #763  
Old September 3rd, 2005, 01:05 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Went to bed rather late last night. I'd rather have it at 2.

Back to bed for me.
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  #764  
Old September 3rd, 2005, 01:34 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Nooooooooo... That's 5 PM here
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  #765  
Old September 3rd, 2005, 03:09 PM
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Default Re: OT: Narf has gone looney and wants to GM.

I just got up about 15 minutes ago (11 am, my time) - so 10 am my time is definately out.

I did, however, leave my schedualed tasks alone, so the server is currently set to turn itself on at about 11:30, so I can check it and make sure it's working by noon (as last weeks session)

Not sure what time we will actually start, however.
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  #766  
Old September 3rd, 2005, 03:15 PM
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Default Re: OT: Narf has gone looney and wants to GM.

What about noon like usual? O.o Please?
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  #767  
Old September 3rd, 2005, 03:30 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Works for me - don't know about Narf, however. Well, I sort of do - he'll probably be sleeping until 1 pm or 2 like he mentioned.
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  #768  
Old September 3rd, 2005, 03:35 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Meh. I wish he'd wake up already...
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  #769  
Old September 3rd, 2005, 03:50 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Well, server online. Today's random: [100d20]=(1056)
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  #770  
Old September 3rd, 2005, 11:32 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Game ended for the day ... a few angels (Astral Devas, specifically) temporarily on our side, one Xorn sent home, an invisible stalker downed, not quite killed, and spared; some plot stuff accomplished; masterwork theives tools for the party rogue, a cloak of charisma for the Paladin of the party. Party up to 82422 xp per player.

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