.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #761  
Old April 30th, 2003, 12:15 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Greetings.

Here is what I want to do:

Change Cultures.txt from choices like Warriors, Engineers, Merchants, etc, to a specific one for each race, Neutral, Federation, Klingon, Romulan, etc, with appropriate values that suit each race.

The modifiers will be left for the player to distribute their points as they see fit. Allows for some player customization.

Racialtraits.txt changed to values of Neutral, Federation, etc., that allows access to specific technology trees. Maybe scrap traditional choices of propulsion experts, emotionless, etc., or apply them under an appropriate race.

The reason behind these changes is to encourage players to play the empire as they appear on the show - i.e., Federation is not emotionless with warrior culture or advanced storage techniques.

What do you think?

*PS* Still working on that website update, just a little distracted from you know what.

[ April 29, 2003, 23:17: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #762  
Old April 30th, 2003, 05:39 AM

dominion dominion is offline
Private
 
Join Date: Oct 2000
Posts: 24
Thanks: 0
Thanked 0 Times in 0 Posts
dominion is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

I think it's better that way.
Kligon shouldn't have merchant traits.

Let's see:
Ferengi: Merchant, Neutral
Federation:
Klingon: Warrior
Romulan:
Dominion:
__________________
Inter Arma Enim Silent Leges
Reply With Quote
  #763  
Old April 30th, 2003, 09:54 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

A little graphical treat, part II:

Negh'Var and Voodieh Classes:


The Negh'Var was often seen as the Klingon flagship on DS9. The Voodieh is a mix of the Vor'Cha and Negh'Var classes. It has appeared in a couple of episodes including the TNG finale "All Good Things".

[ April 30, 2003, 21:57: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #764  
Old May 1st, 2003, 06:48 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Here is the long serving K'tinga class Battlecruiser.

K'tinga Class:
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #765  
Old May 2nd, 2003, 03:45 AM

ts22 ts22 is offline
Private
 
Join Date: May 2001
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
ts22 is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

The new Klingon ships look great! I have never heard of the voodieh but it looks good too.
Btw-what is the word on the beta release date? Also, I think I found some cool trek pics that could work for combat scenes, etc. Let me know if you want to see them. If you've already got the graphics pics taken care of, then never mind.
Reply With Quote
  #766  
Old May 2nd, 2003, 09:14 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Kwok: Your ships are truly amazing, great job. How long till we see some of these shipsets completed?
Reply With Quote
  #767  
Old May 2nd, 2003, 06:07 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

This is final main Klingon ship:

Kodos Class


It's a conjectural design based on a link between the K'tinga and Vor'cha class ships.

I think I'm going to finish off some of the Federation or Romulan ships next.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #768  
Old May 3rd, 2003, 06:20 AM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

And its named after me!

although my favorite races are 8472, Breen, and the Borg.

Anyhow thanks Kwok!

Cant wait to see this baby done..
Reply With Quote
  #769  
Old May 3rd, 2003, 08:03 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

It seems you are really moving on this thing. How long till we see a working Version.

When we do get a working Version, who is up for a PBW game? We would need to fill every race slot. (I claim the Breen!)

So, who's up for a game?
Reply With Quote
  #770  
Old May 3rd, 2003, 05:46 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

I think a couple of more weeks. The status page is up to date at the moment, so that gives a good indication of where things are at.

I've been working on getting everything organized (images, models, textures, data files, etc) and backed up on CD. I had stuff all over the place so it was hard to know what I still needed to do.

Most of the data files are done, except for a few components and facilities and lots of quadrant type entries. There are still 100 planets to finish (got about 50% of textures done) so I just need to render those and supply corresponding entries. All together, there are 300 new planets included with the mod. I've actually tested the new standard systems and they look fairly good so far.

Atrocities is working on some re-working of his many fine ships for incorporation into the STmod as neutral ships.

AI is on hold, it's likely the beta at first won't have AI so it'll be PBW and solo all-player testing to start.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.