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  #761  
Old October 26th, 2003, 04:27 PM

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Default Re: STM "Final v1.7.5" Discussion

DavidG:

The Impulse Engines upgrading to Nucleonic Threshers problem was fixed in 1.2.8

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  #762  
Old October 26th, 2003, 06:25 PM
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Default Re: STM "Final v1.7.5" Discussion

Atrocities,

Orginal posted by Cosmo
Quote:
was thinking that I just killed 127 million bad guys but I can’t kill these satellites.

SO..

Maybe the….. Damage Points To Kill One Population := 10
In the setting txt.... should be higher.... After all…..if everyone is dead how are the satellites going to fight back.... Who controls them if everyone is dead?
I agree, I think its should take allot to wided out a planet population. Instead of a few warships, it should take a whole fleet to estimate the population on a planet.

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  #763  
Old October 26th, 2003, 07:14 PM
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Default Re: STM "Final v1.7.5" Discussion

Thank you all very much for these great bug reports. I hope I have been able to fix most of them.


Star Trek Mod v1.2.9

1. Fixed Most of the Captain I had the wrong Tech Level requirement.
2. Changed Laser Beam I - V weapon family from 2000 to 2333 to prevent conflicts when upgrading
3. Fixed Tholian Armor I - IV now have the same requirement (Tholian Armor) as Tholian Armor V
4. Changed Dreadnought size for General Races from 1000 to 1200
5. Added Race mounts for 8472, Breen, Cardassian, Ferengi, General, and Romulan races.
6. Fixed Dominion Founder Shrine II was listed under Religious Technology and not Dominion Technology
7. Fixed Ferengi Mini Anti-Proton Beam I - III did not have the correct beam number was 17 now 16
8. Changed Description of Component Structural Integrity Field I - V
9. Changed Description of Component Phased Energy Cannon I - X
10. Changed Mineral cost of Phased Energy Cannon I - X from 300 to 50
11. Adjusted The cost and Tonnage of all Disruptors
12. Fixed Spacing errors in SystemNames
13. Fixed Level requirement error for Dominion Small Polaron Beam III
14. Changed Cardassian Bio Weapon in TechArea from Weapons Technology to Cardassian Technology
15. Fixed Errors in Federation Design Creation file
16. Changed Damage Points To Kill One Population from 10 to 50
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  #764  
Old October 26th, 2003, 07:55 PM
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Default Re: STM "Final v1.7.5" Discussion

More Bug reports please.

And who else want to get in on the PBEM game?

[ October 26, 2003, 18:00: Message edited by: Atrocities ]
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  #765  
Old October 26th, 2003, 08:13 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:

And who else want to get in on the PBEM game?
I'll play the Romulans.
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  #766  
Old October 26th, 2003, 08:36 PM
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Default Re: STM "Final v1.7.5" Discussion

What happened to the first one we were going to play?
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  #767  
Old October 26th, 2003, 09:32 PM

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Default Re: STM "Final v1.7.5" Discussion

Atrocities,

Little bit of a bug, more of an annoyance really.

The Borg Plasma Projector is put as an obsolete weapon when the "Only Latest" button is selected in the ship design window. This doesn't seem right, as it is far superior to, say, the Borg Ripper Beam which replaces the Plasma Projector when you try to upgrade a ship with the Plasma Projector already in the design.

Hope that makes sense. I don't know if that was by design or not, but I thought I'd mention it.

Thanks,

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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #768  
Old October 26th, 2003, 10:34 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
What happened to the first one we were going to play?
Waiting for the resurrection of the PBW server, I expect, but I want in on one of these games, one way or another.
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  #769  
Old October 26th, 2003, 11:29 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
More Bug reports please.
Well they are getting harder to find but here is one. "Impuse Engine IV" is spelt wrong.

Edit: And another trivial one that you'd only notice if you use a different race such as the TOS Feds that I like. The alternate bitmap for Shuttles probably should be a standard pics like FigherSmall, FigherMedium etc. Took me a while to figure out why my shuttles looked like bases

[ October 26, 2003, 22:14: Message edited by: DavidG ]
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  #770  
Old October 27th, 2003, 02:05 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:

I do have one problem that I can't seem to figure out. Most of the races seem to stop designing ships after they reach Light Cruiser. They don't design ships larger than that.

Can any one shed some light on this?
Hmm is this a bug in SE4? I just tried a full tech start and found what you say. However I aslo tried it in stock SE4 and the races did not design anything larger that a 500kt cruiser.

Edit OK well maybe not an se4 bug. Devnull mod AI's seem to design Battleships.

I did notice while testing this that the Federation ships often put more than one sensor array on board. They also do not seem to use the Federation weapons. ( i think the Major Weapons Family in the design creation should be 1, it is currently 119 which is a Borg thing)

Edit2: Hmm my impulse engines IV upgrade into Nucleonic Threshers

[ October 26, 2003, 12:32: Message edited by: DavidG ]
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