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February 19th, 2006, 11:14 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Turn 49
Just to point out : payment negotiated was for one month's use of my lands, and I have only received recompense from one of the Wyrms involved.
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 20th, 2006, 02:47 AM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: Turn 49
Another new proposition. Excitement!
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February 20th, 2006, 01:17 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Turn 49
Sorry about being late on the rent for the duel ground. I have all these spies to deal with, you know.
Also I had a nap last month, although it appears that the world slowed down so that I didn't miss anything. Thanks, folks!
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February 20th, 2006, 01:32 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Turn 49
Okay, I will stay in Azimar in order to have a proper duel!
Unfortunately, being surrounded by all these heathen disbelievers has sapped some of my magic resistance, strength, and hit points. In fact, I have shrunk to a mere 120 hit points and will perhaps have even fewer by the time the battle starts, where King James, having retreated to a land of KingJamesWorshippers, might have around three times that!
Nonetheless, I am fearless and well prepared!
BWARGH!
P.S. I'll pay rent next month.
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February 20th, 2006, 02:35 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
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Re: Turn 49
Sorry for the recent stales but I've been busy with trying to get my Real Life back on track after my recent lay off. I wish I had more time to get into the diplomacy and the wiki and such but right now I'm just flat out swamped (no pun intended) with getting my new business established. I'm going to try to do my turns in 24 hours max and Icheck the wiki for voting but I doubt I'll have the time to do cool pics and RP stories like before...but maybe I can return to that in a few weeks (assuming Ctis is still alive!).
Thanks for understanding.
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February 20th, 2006, 02:58 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Turn 50
Turn 50 has been sent. No one staled.
The next deadline in Tuesday at 5 PM EST.
Sak of the Raptors got utterly crushed in the duel. Astral weapon and astral shield was everything that James needed. The astral shield paralyzed Sak and reduced his att/def to zero. The astral weapon then eliminated the protection with armor piercing. James was attacking against a totally defenseless wyrm. Such a slaughter indeed!
Unfortunately for him, Sak did not have a power spell like W9 frozen heart to counteract the astral spells.
Even had both wryms started with the same HPs (see zooko post above), it still would have been no contest.
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February 20th, 2006, 03:02 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Turn 50
Ouch. I guess I was hoping Sak would summon Lesser Earth Elementals or something. Astral Shield paralysis is negated by Magic Resistance, right? So while extra hit points wouldn't have helped, extra magic resistance might have?
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February 20th, 2006, 03:13 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Turn 50
Oh, I see that he did summon lesser elementals.
Also I see that both wyrms were equally penalized on Magic Resistance for being in enemy dominion.
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February 20th, 2006, 03:17 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Turn 50
Sak did summon both earth and water elementals, but they were no match for the etheral and lucky King James. Only one of the elementals got in a hit (doing minor damage) before dying.
And yes, magic resistance does reduce the chance of paralyze from the astral shield.
Also, Sak built up his protection all the way to 27 with earth magic just to have the astral weapon negate it. This is another indication showing how defense is far superior to protection.
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February 20th, 2006, 03:26 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Turn 50
I had thought that fatigue recovery might allow Sak to prevail, but the decided lack of spell casting AI post-turn 5 also contributed to his death. (Earth Meld? Slime? Sheesh - it's why I would've gone melee after 5.)
I'd counter Panther's statement though - defense is superior to protection mostly in wyrmo-a-wyrmo, 1 on 1 battles, and even then only if you have the ability to overcome the protection.
Much lengthier battle this time though.
("Now can I teleport in to reclaim my land?" - Vyrmin of Abysia)
__________________
Wormwood and wine, and the bitter taste of ashes.
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