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May 13th, 2003, 02:31 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: *** Star Trek Mod Discussion ***
The Klinks?
"NO VAAAHN, beht NO VAAAHN, eensults the honor of a WARRIOR!!!"
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The Ed draws near! What dost thou deaux?
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May 13th, 2003, 04:39 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: *** Star Trek Mod Discussion ***
The Dominion
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 13th, 2003, 11:32 AM
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Private
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Join Date: Mar 2003
Location: Everywhere
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Re: *** Star Trek Mod Discussion ***
Me = dying for even a beta of this mod.
Hand it over! *shoots self in face rather than wait longer*
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May 13th, 2003, 06:14 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: *** Star Trek Mod Discussion ***
It's getting there!
I just installed WinXP Pro yesterday, so that took a few hours to make sure everything went smoothly...
I'll post images for the remainder of the planets tomorrow (14th) or on Thursday, depending when I finish rendering them.
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May 13th, 2003, 07:25 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: *** Star Trek Mod Discussion ***
i think the tholian web would be better portrayed by mines.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 15th, 2003, 12:09 AM
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First Lieutenant
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Location: NY
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Re: *** Star Trek Mod Discussion ***
just curious but...
Shouldent 8472 ships cost only Organics? And shouldent they have that 8 ship linked Planet Killer?
Still EXCELLENT mod Kwok! Cant wait!
And thanks again for naming that ship after me ^_^
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May 15th, 2003, 06:45 PM
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General
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Join Date: Apr 2001
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Re: *** Star Trek Mod Discussion ***
I think the more important part of the web is that the target can't move... after all, in SE4, if you take out the enemy's engines then unless he has backup supply storage, he can't shoot either!
edit: also it better fits with the "spiderweb" effect!
[ May 15, 2003, 17:46: Message edited by: Ed Kolis ]
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The Ed draws near! What dost thou deaux?
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May 15th, 2003, 07:25 PM
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Major
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Re: *** Star Trek Mod Discussion ***
Won't "increase reload time" be useless on mines anyway?
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May 15th, 2003, 08:18 PM
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Shrapnel Fanatic
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Re: *** Star Trek Mod Discussion ***
Quote:
Originally posted by Urendi Maleldil:
Won't "increase reload time" be useless on mines anyway?
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Yes it will. The reload time will be increased, but since that "combat" is over before ship combat begins, the reload time returns to normal.
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May 15th, 2003, 08:19 PM
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Shrapnel Fanatic
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Re: *** Star Trek Mod Discussion ***
yes, but the tholian web was built slowly over a period of time, better portrayed as mines.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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