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  #71  
Old December 12th, 2006, 03:20 PM
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Default Re: Inti,s SEV Game

I can't seem to access Kevins site at the moment. Did he patch the mod and not change the version?

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  #72  
Old December 12th, 2006, 03:52 PM
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Default Re: Inti,s SEV Game

Really don't know.

He is just providing these fixes, without any version number, so I really don't know which fix belongs to which version and in which order
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  #73  
Old December 12th, 2006, 04:28 PM
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Default Re: Inti,s SEV Game

Quote:
Kevin Arisa said:
Metropolis resource generation increases by 20, 15, and 10 points every level up to 50 levels. Resource dedicated facilities raise by 100, 80, and 60. They also begin with a significantly higher rate. Metropolis is an excellent choice if you need a little of everything, but is not efficient in any one task.
Yes, it is an excellent choice if you need a little of everything - but shouldn't the player be penalized for attempting to hedge his bets on future resource needs with a metropolis vs. dedicated facilities, not rewarded? Especially given that metropolises are much cheaper to research than researching all the other techs combined!
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  #74  
Old December 12th, 2006, 04:31 PM

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Default Re: Inti,s SEV Game

Quote:
geoschmo said:
I can't seem to access Kevins site at the moment. Did he patch the mod and not change the version?

Geoschmo
I'm hosting the files as well: http://hosted.filefront.com/lacyj3aolcom
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  #75  
Old December 12th, 2006, 05:01 PM
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Default Re: Inti,s SEV Game

Quote:
Romulus68 said:
I'm hosting the files as well: http://hosted.filefront.com/lacyj3aolcom
Cool, I'll get them there this evening if Kevins site is still down.

I'm not sure if the problem is the mod or not but I'm going to give that a try. If the mod fix doesn't correct the processing problem you guys will proably need to continue running the turns offline till the next SE5 patch.

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  #76  
Old December 12th, 2006, 05:50 PM

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Default Re: Inti,s SEV Game

Quote:
geoschmo said:
I'm not sure if the problem is the mod or not but I'm going to give that a try. If the mod fix doesn't correct the processing problem you guys will proably need to continue running the turns offline till the next SE5 patch.
One of our players, Randallw, uses custom race pics (flag & portrait), which he put in a custom empire folder "AuCol". When I loaded the first turn I forgot to install this folder with the pics in my empire folder, and the game refused to load the turn giving several error messages that it cannot find the pic files.

Furthermore, there is the following entry in the V1.19 changelog:

Quote:
5. Fixed - If you load a game with an empire using an empire style that's not present, the game will substitute a different one that is present.

So I strongly suspect this to be the reason for the turns to fail.

Randallw has posted the pics on page 3 of this thread. The bmp's are in the attachment. You could give it a try...

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  #77  
Old December 12th, 2006, 06:07 PM
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Default Re: Inti,s SEV Game

Okay, will do so....

BTW, one of us uses his own flag pictures (etc) in this game, is it possible that this is the problem ??

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  #78  
Old December 12th, 2006, 10:13 PM

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Default Re: Inti,s SEV Game

The fixes were applied to the main download also. I didn't number them because they arent an actual patch. Just wanted to kill a few glitches before you started the game. The first real patch is in the works. Sorry about any confusion. Keep the bugs\balance reports coming!
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  #79  
Old December 13th, 2006, 12:02 AM
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Default Re: Inti,s SEV Game

Ok, the problem with your game appears to be that that we didn't have Randalls Race folder on the PBW server. I've put it on there so it should process future turns fine, at least until someone tries a ground invasion.

This problem and the ground combat problem are both apparently fixed in the next patch.

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  #80  
Old December 13th, 2006, 01:51 PM

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Default Re: Inti,s SEV Game

Quote:
Kevin Arisa said:
The fixes were applied to the main download also. I didn't number them because they arent an actual patch. Just wanted to kill a few glitches before you started the game. The first real patch is in the works. Sorry about any confusion. Keep the bugs\balance reports coming!
If you change the main download (135meg) you need to change the version numbers so we can keep track of what version to run.
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