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  #71  
Old September 22nd, 2012, 11:37 AM

Torgon Torgon is offline
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Default Re: Mod_Mayhem

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Originally Posted by Nightfall View Post
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Why are they mind hunt immune?
The S3.

They do cost 50 Death Gems though, so they aren't cheap. The well of suffering should have been dispelled as a priority though...
Yep. For every level of astral you have a 40%(I think this is the correct prob but not 100% sure) chance of detecting a mind hunter and feeble-minding him. So S1 mage will catch some, S2 mage will catch most, S3 mage will catch all.

I haven't used them as much as I should this game, but Skaven also has nice S2-S3 spies/H3 priests in the grey seers.

Only 40 D gems. But still not exactly cheap, but also not completely out of line with other EDM summons. For instance the ember lord is 60, Aesir is 40, Zmey 30, etc. But I would agree that the Vermin lord probably should be priced around 50. He's definitely closer to something like the ember lord in terms of usefulness.

Last edited by Torgon; September 22nd, 2012 at 11:52 AM..
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  #72  
Old September 26th, 2012, 07:26 AM

HoleyDooley HoleyDooley is offline
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Default Re: Mod_Mayhem

Well a Vermin lord can take out a fully kitted Ember Lord in a single round, but 2 Zmeys just toasted 2 Vermin lords kitted out exactly the same.

You live and you learn, I thought my Zmeys were toast.
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  #73  
Old September 26th, 2012, 08:52 AM

Nightfall Nightfall is offline
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Default Re: Mod_Mayhem

Nah you were just using them against the wrong person...

Hunters are awesome SC killers...
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  #74  
Old September 26th, 2012, 09:38 AM

HoleyDooley HoleyDooley is offline
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Default Re: Mod_Mayhem

Night mate, I think you misunderstood me. My 2 Zmeys swatted 2 Vermin Lords this turn. The Vermin Lords had Dusk Daggers and the usual kit but all they managed to do was reduce a Zmey to 2 heads...surprising.
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  #75  
Old September 27th, 2012, 12:51 AM

Torgon Torgon is offline
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Default Re: Mod_Mayhem

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Originally Posted by HoleyDooley View Post
Night mate, I think you misunderstood me. My 2 Zmeys swatted 2 Vermin Lords this turn. The Vermin Lords had Dusk Daggers and the usual kit but all they managed to do was reduce a Zmey to 2 heads...surprising.
Yep. Dominions RNG killed me that round. I ran that battle about 20 times to test 2 Vermin lords kitted vs 2 zmeys.

2 Zmeys toast a single vermin lord about 80% of the time. 2 Vermin lords toast the two zmeys about 80% of the time. They stuck hard the first round and both happened to target the same vermin lord, killing him. Leaving only the one lord left, who quickly went down.

I should have given them each about 15 blood slaves. The Zmeys almost invariably have to target the blood slaves first giving the vermin lords that extra round to cast Body etherial. Oh well, you live, you learn.
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  #76  
Old September 27th, 2012, 02:57 AM

Torgon Torgon is offline
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Default Re: Mod_Mayhem

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Originally Posted by Torgon View Post
Quote:
Originally Posted by HoleyDooley View Post
Night mate, I think you misunderstood me. My 2 Zmeys swatted 2 Vermin Lords this turn. The Vermin Lords had Dusk Daggers and the usual kit but all they managed to do was reduce a Zmey to 2 heads...surprising.
Yep. Dominions RNG killed me that round. I ran that battle about 20 times to test 2 Vermin lords kitted vs 2 zmeys.

2 Zmeys toast a single vermin lord about 80% of the time. 2 Vermin lords toast the two zmeys about 80% of the time. They stuck hard the first round and both happened to target the same vermin lord, killing him. Leaving only the one lord left, who quickly went down.

I should have given them each about 15 blood slaves. The Zmeys almost invariably have to target the blood slaves first giving the vermin lords that extra round to cast Body etherial. Oh well, you live, you learn.
Handing a few blood slaves to a thug/SC is actually a pretty nice trick in many scenarios. It's definitely something worth remembering.
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  #77  
Old January 5th, 2013, 04:06 AM

Torgon Torgon is offline
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Default Re: Mod_Mayhem

Wow! Necroed game. I'd deleted this one off my current games list and had assumed that it was over. Do we still have Brettonia and Nehekara in? If so, i'd be up for resuming.
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  #78  
Old January 5th, 2013, 07:39 AM

HoleyDooley HoleyDooley is offline
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Default Re: Mod_Mayhem

Game on.
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  #79  
Old January 9th, 2013, 06:26 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: Mod_Mayhem

Let's rock. And roll.
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