Re: A prioritized and hopefully realistic Wish List for 2.13
I'd really like to see the recruitment queue bugs fixed. Where, if you recruit units whose production runs over into the next turn, that next turn the available resources display is totally incorrect.
For instance - recruiting a Niefel Jarl which costs 60 resources when you only have 56. The next turn, Resources is displayed as -4. This makes it rather difficult to tell what you can recruit that next turn.
A proper battle report after storming a fort would be nice also, and as someone mentioned in another thread - reporting "X heavy infantry, Y militia, and Z longdead were killed" would be much more useful than "P normal units and Q undead were killed."
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Wormwood and wine, and the bitter taste of ashes.
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