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  #1  
Old June 28th, 2016, 02:40 AM
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Default Re: Height Maps

Thanks guys, I'll try again. I've did the step with fill & clear, but apparently not properly (used probably wrong "clear").
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  #2  
Old June 28th, 2016, 07:27 AM
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Default Re: Height Maps

Quote:
Originally Posted by Tomas View Post
Thanks guys, I'll try again. I've did the step with fill & clear, but apparently not properly (used probably wrong "clear").
when you place your cursour over each terrain type in the editor the explanation that shows in the upper left changes.


For page one clear it reads..........

Clear All Terrain From Hex - Add Level Terrain [C]

page 2 clear reads........

Add clear terrain to hex following the contours of the existing map [C]

pressing C will give you clear grass in both pages but you get the correct effect depending on the page you are in

Don
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  #3  
Old June 29th, 2016, 09:06 AM
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Default Re: Height Maps

Learn something new everyday!

Great for building winter maps!




Just for fun I'm going to try the Link to this map grid function and see if I open it on my spare computer:

http://www.venhola.com/maps/geo.php?...63476562&rot=0
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Old June 29th, 2016, 05:27 PM

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Default Re: Height Maps

If you want to try, you can rotate the map either by
1) entering the degrees to the url: http://www.venhola.com/maps/geo.php?...3476562&rot=45
2) Using alt+shift+mouse drag and then clicking the crosshair symbol (top right)
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Old July 6th, 2016, 05:12 AM
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Default Re: Height Maps

Quote:
Originally Posted by dmnt View Post
If you want to try, you can rotate the map either by
Sweet - just compleated a rotated map of Villiers-Fossard, near St Lo, France.


(disregard link below, unrelated)

http://www.venhola.com/maps/geo.php?...67480469&rot=0
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  #6  
Old September 12th, 2016, 08:24 AM
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Default Re: Height Maps

FYI I will be happy to add any maps made that used this program to create the basic terrain to the next patch
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Old February 14th, 2017, 10:19 AM
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Exclamation Re: Height Maps

As I said. I generated a map of the area around where I live and it was near perfect AND that includes a river but I know contours can be misread by map making software. Before I could build a house on my property I had to have it surveyed because the county had most of it shown as floodplain...but it's not......not even close but one section of the river nearby had steep banks that the original map makers interpreted incorrectly which affected all the contours around it and indicated my property was about 40 ft lower than it actually is.

So...... looking at the Villers map the problem is much the same plus as was pointed out the way SP creates elevations can be deceiving ....couple the two together in just the wrong way and you get a steep-sided canyon where there isn't one so thinking more now that this is something that has to be evaluated by a map maker on an individual basis and adjusted as necessary and not taken as holy writ. Once I filled in the questionable section it seemed much more "normal" looking
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Old February 15th, 2017, 01:31 AM

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Default Re: Height Maps

Thinking that you want to hear input about this program...
I have used it to make 4 maps. Two are complete to the point that I am running battles on them to test. the other two are still incomplete.
3 are of of an island. 1 is an inland area of California.
The island maps generated in Winspmbt with no detection of the coastline from the water. I zoomed in to the venhola program till the hexgrid was readable and took screenshots to cover the entire area. I then took the screenshots into photoshop to crop and print them out. I then used them to place water and outline the coast.
Since water is -1 or -3 in game elevations this established the immediate inland area at about a 0 level. The first generated elevations (10) corresponded to real life elevations of 100 feet and were very accurately placed.
Apparently the program (venhola) does not translate water at a negative but at the lowest land elevation (height 0). So it could be that if you have a river in terrain at level 1 elevation (height 10) venhola will drop the water to height 0, not a big difference in Winsp. But if the river is in 3 level elevation (height 30) the real river should be level 2 but venhola will drop it to level 0, making a canyon effect.
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  #9  
Old February 15th, 2017, 03:45 PM
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Default Re: Height Maps

You could have found the problem, the game always generates water at the same level, always uses level 0 tile.
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  #10  
Old February 21st, 2017, 11:26 AM
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Post Re: Height Maps

I would very much encourage and welcome wholeheartedly a map group, guys specialize in making maps and sharing their findings in a way that even I may one day understand.

More even, a map group as a resource where a map challenged maker as myself could submit requests for a map to the map group, with map credits included in the final scenario product.

Map making is such an illusive endeavor for me.

=====
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