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October 16th, 2003, 10:01 AM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by MStavros:
[Do not forget that most of the players are preferring singleplayer here!]
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I don't forget it, on the contrary - that's an incentive for me to express my own opinions louder. Anyway I believe the IW people are more interested in MP, they should get at least 10 votes each. Uh well, they should focus on SP than. We have lot more single fans, than MP, so what are we talking about at all??
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October 16th, 2003, 10:26 AM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Singleplayer is preferred by me too.
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October 16th, 2003, 12:06 PM
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Lieutenant Colonel
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Zerger:
Uh well, they should focus on SP than. We have lot more single fans, than MP, so what are we talking about at all??
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I would not say *a lot more*. Check previous polls about the habits of players.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 16th, 2003, 02:01 PM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
I dunno about the alliance in KoH. As you can see, there are non-agression, passage agreement, trade options already, and the relationship bar.
This looks awesome so far.
The release date of KoH is 2004 Q2 btw.
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October 16th, 2003, 02:16 PM
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Lieutenant Colonel
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Mortifer:
I dunno about the alliance in KoH. As you can see, there are non-agression, passage agreement, trade options already, and the relationship bar.
This looks awesome so far.
The release date of KoH is 2004 Q2 btw.
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Nice layout but not that new :
Europa Universalis has already all these options and more (alliance, annexations, vassalisation, trade embargo, etc.).
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 16th, 2003, 02:20 PM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Pocus:
quote: Originally posted by Mortifer:
I dunno about the alliance in KoH. As you can see, there are non-agression, passage agreement, trade options already, and the relationship bar.
This looks awesome so far.
The release date of KoH is 2004 Q2 btw.
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Nice layout but not that new :
Europa Universalis has already all these options and more (alliance, annexations, vassalisation, trade embargo, etc.). Oh yeah, that game is decent in diplomacy.
I think this KoH system would be perfect for Doms II. that is why I posted this screenie about the KoH diplo system.
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October 16th, 2003, 02:22 PM
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Private
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Civilization 3 had the exact same system and I have to say it didn't work too well. I can just guess how non-functional it would be in a game like dominions where the only victory condition is world domination.
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October 16th, 2003, 02:24 PM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Vodalian:
Civilization 3 had the exact same system and I have to say it didn't work too well. I can just guess how non-functional it would be in a game like dominions where the only victory condition is world domination.
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You are very wrong. The civ3 diplo system is decent, the diplo AI is crap.
It is a huge difference.
[ October 16, 2003, 13:24: Message edited by: Mortifer ]
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October 16th, 2003, 03:41 PM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
IMHO the civ3 diplomatic system is really good, I like it. It is not 'that easy' to abuse the AI, especially not after the latest patches.
In fact, sometimes my butt is kicked by the AI, if some of them gang up against me.
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October 16th, 2003, 04:32 PM
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Captain
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Vodalian:
Civilization 3 had the exact same system and I have to say it didn't work too well. I can just guess how non-functional it would be in a game like dominions where the only victory condition is world domination.
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ACtually Dom2 has more victroy settings than just world domination, though if I remember correctly, they all involve some kind of dominatin (no win by UN for example).
The Diplo system in Civ3 worked well enough, sure it had some flaws with how the AI handled things, but for what it allowed you to do, it was really very good. In fact if you cared about your standing with the other nations, your actions and transactions with them were very important.
As to the SP vs. MP arguement...
Whether or not the majority of players will ever play MP or not is pretty much irrelivant, the majority of actual playing time will be SP, and that's true for probably everyone, whatever they answered in the poll. That said some improvements are beneficial to both sides, but there can also be a misleading amount of verbiage on forums such as this from the MP crowd (who are more likely to post on forums in the first place) that creates the impression to the Devs that MP is more important than SP.
We all know that the Illwinter team is more interested in MP, they've said as much, however, I consider it a disservice to the game as a whole for that to be the only form of game play that gets attention. Now I don't actually think that Illwinter is giving the SP crowd short shrift, but I do think that improvements to SP typically wind up as improvements to MP while the contrary is not nearly as true.
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